zones of control?
Posted: Sun Sep 13, 2009 3:03 pm
This is not a complaint [have to explain that because of my opening post] but an observation. When I play SC2 there are no zones of control because the map is way too small. This map [TOW] is huge which I like, and zones of control are to me very important in this scale of a game. Now there are very knowldgeable players and posters here on this forum so maybe this was brought up before and I am sure they already know about how zones should be portrayed in this game. Oh well just my opinion.
1-foot infantry division should have no ZOC [hard to cover 25 km hex's quickly IMO and be able to take on armored infantry and armored tank divisions].
2-motorized infantry division [truck transport] 1 ZOC maybe [ cant charge headon into battle no armor]
3-armored motorized division 1 hex probably 2 zoc's can handle 50 km's easily in 2 days or 1 week. Armored motorized corp 2 hex's
4-Armored division [tanks] 2 hex's. Corp 3 hex's this unit can charge around and defend without fear.
Is this feasible for the programers to do with out a lot of trouble, or wont this work in this game or just does not make any sense to change.
If nothing else foot infantry should have no zone of control period.
Bo
1-foot infantry division should have no ZOC [hard to cover 25 km hex's quickly IMO and be able to take on armored infantry and armored tank divisions].
2-motorized infantry division [truck transport] 1 ZOC maybe [ cant charge headon into battle no armor]
3-armored motorized division 1 hex probably 2 zoc's can handle 50 km's easily in 2 days or 1 week. Armored motorized corp 2 hex's
4-Armored division [tanks] 2 hex's. Corp 3 hex's this unit can charge around and defend without fear.
Is this feasible for the programers to do with out a lot of trouble, or wont this work in this game or just does not make any sense to change.
If nothing else foot infantry should have no zone of control period.
Bo
