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Forts?

Posted: Tue Sep 15, 2009 6:11 pm
by Akmatov
I know you can't build forts, like the West Wall; but is this something we might see in the future or is is impossible?

RE: Forts?

Posted: Wed Sep 16, 2009 4:33 am
by Anraz
Fort building was one of considered features and we  figured out that there are three important reasons to abandon the idea:


1)    cost of implementation was too high  - theoretically every thing is possible to add, but practically  99,9% of things are so time consuming that a better choice is to do a coupe of other things instead of one inefficient in terms of required time and possible effect.  


2)     we have flexible event system which allow to add an fort anywhere and such events are “almost no time consuming”; so if you see a need for some extra forts  give us a hint and we will try to implement such events in future patches.


3)    unpredicted  impact on gameplay balance (scenarios are designed for current set of features) and influence on AI performance against smart human players (as long-term effect which would require even more work to counter this risk).


RE: Forts?

Posted: Wed Sep 16, 2009 3:33 pm
by Akmatov
we have flexible event system which allow to add an fort anywhere and such events are “almost no time consuming”; so if you see a need for some extra forts  give us a hint and we will try to implement such events in future patches.


Very interesting, so:
* You could include a West Wall event, set to trigger under certain circumstance, or
* One might do a tiny mod oneself to do that, maybe?.  (can you add an event to an on-going game?)

RE: Forts?

Posted: Wed Sep 16, 2009 4:35 pm
by Bleck
"Yes" for all your questions [:)]

RE: Forts?

Posted: Wed Sep 16, 2009 4:48 pm
by Anraz
BTW West Wall, at least partly, is present in the game :)