Operational damage to ships at sea at full speed
Posted: Tue Sep 15, 2009 7:17 pm
From the manual:
The chances of incurring System Damage during normal movement (representing normal wear and tear on the ships) five times higher at Full Speed then at Cruise Speed. There is also a very slight chance of major damage due to accident or marine hazard.
Unlike the Witp manual the paragraph before this one doesnt state that u take approx one damage in 90 hexes at cruise speed. So 1 in about 16-17 hexes at full speed.
First since the quoted part from the AE manual loooks very similar to the witp manual i have a question. Has the 1 in 90 hexes at cruise speed been changed in AE?
I ask cuz i did some tests and i have only noted this post 1084.
1 TF with 11 ships traveling 14 hexes =154 hexes moved at full speed.
If the formular is suppose too be the same as in witp some thing is off.
154 hexes with 1 per approx 16 hexes should leave the TF with on average around 10 damaged taken.
Did the above example 10 times over.
Never did i see below 30 damage and usually it was in the 60ies. So around 5 times more than witp. Too booth hexes are only 2/3 in AE so if the formular had been changed to take that into acoount its more like 8 times higher.
Is this intended?
If not i think the formular/code needs to be looked at.
Kind regards,
Rasmus
The chances of incurring System Damage during normal movement (representing normal wear and tear on the ships) five times higher at Full Speed then at Cruise Speed. There is also a very slight chance of major damage due to accident or marine hazard.
Unlike the Witp manual the paragraph before this one doesnt state that u take approx one damage in 90 hexes at cruise speed. So 1 in about 16-17 hexes at full speed.
First since the quoted part from the AE manual loooks very similar to the witp manual i have a question. Has the 1 in 90 hexes at cruise speed been changed in AE?
I ask cuz i did some tests and i have only noted this post 1084.
1 TF with 11 ships traveling 14 hexes =154 hexes moved at full speed.
If the formular is suppose too be the same as in witp some thing is off.
154 hexes with 1 per approx 16 hexes should leave the TF with on average around 10 damaged taken.
Did the above example 10 times over.
Never did i see below 30 damage and usually it was in the 60ies. So around 5 times more than witp. Too booth hexes are only 2/3 in AE so if the formular had been changed to take that into acoount its more like 8 times higher.
Is this intended?
If not i think the formular/code needs to be looked at.
Kind regards,
Rasmus