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Teleportation...STILL v1084 (saved pre-hotfix)
Posted: Wed Sep 16, 2009 1:41 pm
by MadmanRick
On January 30, 1943 the HMS Illustrious was in the United Kingdom, the very next day (1/31/43), she was in a CV TF 11 hexes North of Noumea. Here is the save of the Illustrious in the UK.
RE: Teleportation...STILL v1084 (saved pre-hotfix)
Posted: Wed Sep 16, 2009 1:43 pm
by MadmanRick
And the save from the NEXT day when she was located North of Noumea.
RE: Teleportation...STILL v1084 (saved pre-hotfix)
Posted: Wed Sep 16, 2009 2:11 pm
by P.Hausser
RE: Teleportation...STILL v1084 (saved pre-hotfix)
Posted: Wed Sep 16, 2009 2:15 pm
by witpqs
ORIGINAL: P.Hausser
ORIGINAL: MadmanRick
On January 30, 1943 the HMS Illustrious was in the United Kingdom, the very next day (1/31/43), she was in a CV TF 11 hexes North of Noumea. Here is the save of the Illustrious in the UK.



You are in 1943 already ...
I brought one game up to July '42. In a new one I'm up to August '43!
RE: Teleportation...STILL v1084 (saved pre-hotfix)
Posted: Wed Sep 16, 2009 3:44 pm
by MadmanRick
The benefits???????!!!!! of having my job eliminated and being laid off effective August 14th! So now I do housework and play WitP-AE & Beatles Rock Band! This too shall pass as they say, just no firm idea when!
Rick
RE: Teleportation...STILL v1084 (saved pre-hotfix)
Posted: Wed Sep 16, 2009 3:55 pm
by Sonny II
Will look into teleportation.
Can't do anything about the unemployment.
RE: Teleportation...STILL v1084 (saved pre-hotfix)
Posted: Wed Sep 16, 2009 9:29 pm
by Sonny II
Madman, did you create TF with the Illustious in the UK or did the game create it and teleport it?
I cannot reproduce the problem. It may be fixed in Patch 2.
RE: Teleportation...STILL v1084 (saved pre-hotfix)
Posted: Wed Sep 16, 2009 10:20 pm
by MadmanRick
Sonny,
No the computer created the TF, I am playing the Japanese side. After some earlier strange results, I've begun keeping at least 2 (game) weeks worth of saves and from time to time I'll go back in and check the Allied (computer) side.
RE: Teleportation...STILL v1084 (saved pre-hotfix)
Posted: Thu Sep 17, 2009 7:18 am
by Jonathan Pollard
The designers have already admitted that AI ships are allowed to "exceed their movement allowance" but I don't know if there's a limit as to how much they can exceed. If it's unlimited, then maybe what you saw is WAD?
RE: Teleportation...STILL v1084 (saved pre-hotfix)
Posted: Thu Sep 17, 2009 7:37 am
by Sonny II
Ah. my fault. Since you knew so much about which ship(s) etc. I thought you were playing the Allied side.
The AI seems to be quite adept.
RE: Teleportation...STILL v1084 (saved pre-hotfix)
Posted: Thu Sep 17, 2009 6:25 pm
by BigJ62
WAD - as long as ships are disbanded in a friendly port and ai needs to build a TF at a friendly port it can teleport any ships available if the right type and number exist otherwise no build. It does not teleport TFs.
RE: Teleportation...STILL v1084 (saved pre-hotfix)
Posted: Wed Sep 30, 2009 5:08 am
by Pascal_slith
ORIGINAL: BigJ62
WAD - as long as ships are disbanded in a friendly port and ai needs to build a TF at a friendly port it can teleport any ships available if the right type and number exist otherwise no build. It does not teleport TFs.
You mean this takes place in a human vs. computer game? This makes SigInt useless and generally defeats the whole purpose of human vs. computer, no? [&:]