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Unit Mod for 1.6
Posted: Fri Sep 18, 2009 12:54 am
by Magpius
Here it is...
fixed: removed the unit names from counter.
thanks for the feedback
RE: Unit Mod for 1.6
Posted: Fri Sep 18, 2009 1:33 am
by Magpius
A sample image.

RE: Unit Mod for 1.6
Posted: Fri Sep 18, 2009 2:04 am
by gwgardner
muchas gracias!
[later]
should we create a new folder for this mod? I see an info.png in other mods, is that not needed for this one?
RE: Unit Mod for 1.6
Posted: Fri Sep 18, 2009 3:34 am
by Magpius
The zip now includes the info.png file, as there were some slight tweaks.
sorry about that.[8|]
The terrain.png and others.png are still a work in progress from the earlier version.
(the appearance.csv file for the map skin is fantastic!, [&o]thanks)
RE: Unit Mod for 1.6
Posted: Fri Sep 18, 2009 3:36 am
by Magpius
oh...in answer to your question GW. Yes, It would be worth making a [Unitskin] folder to put these in.
RE: Unit Mod for 1.6
Posted: Fri Sep 18, 2009 6:57 am
by Magpius
for some reason, the fleet icons are not appearing in the fall weiss scenario, but are there for the grand campaign.
any suggestions welcome.
RE: Unit Mod for 1.6
Posted: Fri Sep 18, 2009 1:10 pm
by gwgardner
looking great
any way to get the unit names lower, off the counter?

RE: Unit Mod for 1.6
Posted: Fri Sep 18, 2009 1:21 pm
by gwgardner
look at the clarity, even at zoom out level 6 on my laptop 1280x800 - really cleans up the map.

RE: Unit Mod for 1.6
Posted: Fri Sep 18, 2009 1:33 pm
by Bleck
ORIGINAL: gwgardner
any way to get the unit names lower, off the counter?
You can wait for Agent S to fix it, or you can do it by yourself. Open appearance.csv of his skin, at line 25 (end of line should say it is Name Text Dst) change second value (100) to let's say 120, maybe more... This value is text Y (top) position.
RE: Unit Mod for 1.6
Posted: Fri Sep 18, 2009 4:32 pm
by gwgardner
ORIGINAL: Bleck
ORIGINAL: gwgardner
any way to get the unit names lower, off the counter?
You can wait for Agent S to fix it, or you can do it by yourself. Open appearance.csv of his skin, at line 25 (end of line should say it is Name Text Dst) change second value (100) to let's say 120, maybe more... This value is text Y (top) position.
Thanks for the info. Will do.
RE: Unit Mod for 1.6
Posted: Fri Sep 18, 2009 5:49 pm
by Bleck
for some reason, the fleet icons are not appearing in the fall weiss scenario, but are there for the grand campaign.
any suggestions welcome.
Are you sure? I just tested it and everything was ok.
BTW: good work
RE: Unit Mod for 1.6
Posted: Fri Sep 18, 2009 10:06 pm
by Madmatt32162
Thanks for the Hard work, Agent S.
Matt
RE: Unit Mod for 1.6
Posted: Sat Sep 19, 2009 1:59 am
by Magpius
bleck, the fleet icons work on the standard classic map, but when combined with my map mod, they dont work in fall weiss.
which is odd. how would map .csv's effect unit appearance?
I thought I had removed the unit names from my mod. I'll check the appearance.csv file. and will correct accordingly...
RE: Unit Mod for 1.6
Posted: Sat Sep 19, 2009 2:08 am
by Magpius
- Fixed unit name error
- updated file attached at top of thread.
thanks GW
RE: Unit Mod for 1.6
Posted: Sun Sep 20, 2009 2:46 pm
by H. Hoth
ORIGINAL: Agent S
Here it is...
fixed: removed the unit names from counter.
thanks for the feedback
I doubt anyone will help me out scine I'm not a member of the boys club. However I can't get this download to work. It's file name is smith, and when I select this option as smith I still get battleships as aircraft. I have the 1.60 patch, any suggestions would be helpful.
RE: Unit Mod for 1.6
Posted: Sun Sep 20, 2009 6:05 pm
by Anraz
Describe what have you done exactly and for sure someone will write what should be done.
RE: Unit Mod for 1.6
Posted: Sun Sep 20, 2009 8:06 pm
by H. Hoth
ORIGINAL: Anraz
Describe what have you done exactly and for sure someone will write what should be done.
thank you I got it work.
RE: Unit Mod for 1.6
Posted: Sun Sep 20, 2009 9:34 pm
by Magpius
what was the problem H.H?
(oh and welcome to the club)
RE: Unit Mod for 1.6
Posted: Sun Sep 20, 2009 9:46 pm
by H. Hoth
ORIGINAL: Agent S
what was the problem H.H?
(oh and welcome to the club)
I had to delete my old ver 1.50 "smith", then I dl your mod again. You guys are great, the cs around here is 5 stars.
RE: Unit Mod for 1.6
Posted: Mon Sep 21, 2009 1:33 am
by Magpius
You guys are great, the cs around here is 5 stars-HH
sorry dude;
cs?