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Nato Mod....

Posted: Fri Sep 18, 2009 5:41 pm
by Obsolete
Thought I will do a little bit of modding since so many people want to see only Nato symbols.

I'd like to know what the NATO fans think so far.... am I on the right track? Perhaps I should make the counters Grey for Axis and Red for Communists?


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RE: Nato Mod....

Posted: Sat Sep 19, 2009 4:26 am
by sliver_bullet
Yes my friend ..this is great news ....

RE: Nato Mod....

Posted: Sat Sep 19, 2009 7:28 am
by raxulus
I think it's a really good idea .
Thanks for the job .

RE: Nato Mod....

Posted: Sat Sep 19, 2009 1:54 pm
by Kipper
Yep we are definitely moving closer to a buy decision!  Thanks buddy.

RE: Nato Mod....

Posted: Sun Sep 20, 2009 1:11 am
by Obsolete
Hmm, I have an issue I'll have to ask you guys.  The Nato symbol for cavalry is a diagonal line from top right to bottom left, while that for a Scout is the same thing.  So this may get confusing.  I'll have find an alternative.  Any good suggestions?


Anyhow, I'm making these so when they flip over (happens now and then), the bottoms look the same as the top, so no need to re-load maps.


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RE: Nato Mod....

Posted: Sun Sep 20, 2009 5:24 am
by Obsolete
I also have another question, with Nato symbols the icon for WHEELED units is three small circles at the bottom of the counter.  Does this also stand for units that use treads, or not?  I"d like to know so I can correctly distinguish between different self-propelled artillery and not.





RE: Nato Mod....

Posted: Sun Sep 20, 2009 6:08 am
by JudgeDredd
Well done Obsolete...but not for me. I never did think the game engine was going to suit counters and imo I was right.

But hey...it's an option and other people are feeling the love...well done. [&o]

RE: Nato Mod....

Posted: Sun Sep 20, 2009 6:51 am
by Kipper
and imo I was right.


LOL Judge important to get that on the record publicly :-)

RE: Nato Mod....

Posted: Sun Sep 20, 2009 6:56 am
by Kipper

Here you go obsolete,  thanks a million

http://www.dtic.mil/doctrine/jel/service_pubs/101_5_1.pdf

RE: Nato Mod....

Posted: Sun Sep 20, 2009 9:47 am
by JudgeDredd
Whoops...sorry [:D]

I didn't mean anything by it. He's done a good job, I just meant I wouldn't be using counters as I think the style of the game needs unit icons...for me it just fits better.

Like I said, Obsolete...god job though. I think you will have made quite a few people happy [&o]

RE: Nato Mod....

Posted: Sun Sep 20, 2009 11:01 am
by junk2drive
I suggest you look at using Jones Software Generic Mod Enabler (JSGME) to swap this mod in and out.

That way, if you find a mistake, or new units get added in a patch, you can uninstall, fix the mod, and reinstall.

RE: Nato Mod....

Posted: Sun Sep 20, 2009 11:22 am
by Barthheart
ORIGINAL: Kipper


Here you go obsolete,  thanks a million

http://www.dtic.mil/doctrine/jel/service_pubs/101_5_1.pdf

That's pretty good but mostly for modern stuff.

Try here for some 1941-42 German symbols:
http://orbat.com/site/ww2/drleo/011_ger ... ls_41.html

Here for everyone else:
http://orbat.com/site/ww2/drleo/000_adm ... mbols.html

RE: Nato Mod....

Posted: Sun Sep 20, 2009 11:26 am
by Kipper
Great stuff Bartheart, great site thanks 

RE: Nato Mod....

Posted: Sun Sep 20, 2009 3:04 pm
by Obsolete
Alright thanks guys, these help to explain a few things.   I see REAL cavalry uses a solid-triangle NOW, ETC.  I'll do some more photo-shopping on Monday and see how we do.



RE: Nato Mod....

Posted: Mon Sep 21, 2009 1:45 am
by Obsolete
Hmm, when it comes to Partisans, now I am also stumped.  I guess I'll use the Infantry symbol for now.  Perhaps later on I'll add a 'P' character to them for better indication?



RE: Nato Mod....

Posted: Mon Sep 21, 2009 1:56 am
by Barthheart
An infantry symbol with a P in the center of it makes a good partisan icon.

RE: Nato Mod....

Posted: Mon Sep 21, 2009 6:38 pm
by Obsolete
Well, I'm working on the 1950 roll-out date, but I may miss some units since I believe we have cancellation dates for certain units.

Anyhow... so far infantry, scout, and artillery units are done (though some could and will do with tweaking later on).  I'll save air-power for last, so that leaves AA, Tanks, and Anti-Tanks to also do.


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RE: Nato Mod....

Posted: Mon Sep 21, 2009 7:12 pm
by Kipper
Looking great obsolete thanks a million.

RE: Nato Mod....

Posted: Tue Sep 22, 2009 8:19 am
by Adam Parker
Obsolete these look sensational. They change the feel of the game completely.

Sounds weird to say it but very exciting stuff!

(Only a wargamer could say that hey [;)] )

RE: Nato Mod....

Posted: Tue Sep 22, 2009 8:39 am
by Ronald Wendt
Hello,
ORIGINAL: Obsolete
...the 1950 roll-out date, but I may miss some units since I believe we have cancellation dates for certain units.

There are cancellation dates, but only if you buy units in the game. For the editor you can place any unit that was available before and at that date.
This was done because sometimes armies used old stuff that was not in production for quite some time when times were rough.