Teleporting TF in PBEM
Posted: Sun Sep 20, 2009 8:53 pm
I have a TF that was to go from Rabaul to PM, which is 17 hexes. The TF speed is 3/2 (and yes, none of the ships in the TF had used op points, so that was the true speed. At least one 11 knot ship in the TF).
Playing 2 day turns, it made it there in one turn cycle, which means it averaged 4.25 hexes per naval phase. Shouldn't have been able to do that, unless it A) teleported B) entered warp speed C) Went over the Kokoda trail [:D]
I've attached the save that I got back from my PBEM partner. I also have my safety save from before i ended the japan turn so I'll post that too, don't know if aztez has one before he ended his turn. I'll also post a couple screenies to help illustrate this.
There were some follow TFs involved which may related to the problem but it's probably easiest just to look at the TFs involved, plus the walls have eyes
This is the after turn. See the TFs in PM.
Playing 2 day turns, it made it there in one turn cycle, which means it averaged 4.25 hexes per naval phase. Shouldn't have been able to do that, unless it A) teleported B) entered warp speed C) Went over the Kokoda trail [:D]
I've attached the save that I got back from my PBEM partner. I also have my safety save from before i ended the japan turn so I'll post that too, don't know if aztez has one before he ended his turn. I'll also post a couple screenies to help illustrate this.
There were some follow TFs involved which may related to the problem but it's probably easiest just to look at the TFs involved, plus the walls have eyes
This is the after turn. See the TFs in PM.

