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Ship build time now available in 1.60 beta
Posted: Mon Sep 21, 2009 12:48 pm
by Radar8717
Is anyone else playing with their own modified "ship build time" values in the consts.csv? This is the fourth from the last item in this file. I am using CV delayed 48 turns, BB 36 turns, CA 24 turns, SS 12 turns. This adds another new layer of strategy and planning for the naval game. Developers, could this production delay idea also be applied to the other units in a future patch? Air units should have delayed production time IMHO. Thanks for a great and modable game design.
RE: Ship build time now available in 1.60 beta
Posted: Mon Sep 21, 2009 12:52 pm
by gwgardner
good feature, and one I hope they extend for other build types.
RE: Ship build time now available in 1.60 beta
Posted: Mon Sep 21, 2009 2:36 pm
by Anraz
In future, one way or another, production delay will be present in ToW, but first we have to finish this patch, start working on 1.7 patch (list of feature is closed) and... simultaneously we have two other projects in development. As we are rather small company which tries to make ends meet, it must take time to achieve everything what is planned... or desired by war-gamers

RE: Ship build time now available in 1.60 beta
Posted: Mon Sep 21, 2009 5:20 pm
by Uxbridge
ORIGINAL: Radar8717
Is anyone else playing with their own modified "ship build time" values in the consts.csv? This is the fourth from the last item in this file. I am using CV delayed 48 turns, BB 36 turns, CA 24 turns, SS 12 turns. This adds another new layer of strategy and planning for the naval game. Developers, could this production delay idea also be applied to the other units in a future patch? Air units should have delayed production time IMHO. Thanks for a great and modable game design.
Gosh! Didn't know this existed. I must surely change that once 1.60 is out. [:D]
RE: Ship build time now available in 1.60 beta
Posted: Mon Sep 21, 2009 8:29 pm
by axisandallies
ORIGINAL: Radar8717
Is anyone else playing with their own modified "ship build time" values in the consts.csv? This is the fourth from the last item in this file. I am using CV delayed 48 turns, BB 36 turns, CA 24 turns, SS 12 turns. This adds another new layer of strategy and planning for the naval game. Developers, could this production delay idea also be applied to the other units in a future patch? Air units should have delayed production time IMHO. Thanks for a great and modable game design.
This is a really good idea, I wonder can you change country to country or does one change equals everyone?