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Naval retreat into enemy port
Posted: Mon Sep 21, 2009 10:20 pm
by eske
Any comment to issue 564 ?
/eske
RE: Naval retreat into enemy port
Posted: Tue Sep 22, 2009 10:54 am
by MarshallEllis
Yea, That sucks! I'm looking into this one and I'm not sure where to go??? Gonna be a tough one. BTW: I did notice that I was only getting +1 bonus??? It listed the heavies and nation bonus but the mod number was only 1.
RE: Naval retreat into enemy port
Posted: Tue Sep 22, 2009 5:31 pm
by Ted1066
It listed the heavies and nation bonus but the mod number was only 1.
That should be correct, Marshall. The EiA naval rules limited bonuses to a max of +1, so unless something is different in EiH, what you have coded is accurate.
Ted
RE: Naval retreat into enemy port
Posted: Tue Sep 22, 2009 9:11 pm
by eske
I'm with Ted on this. When using the original EiA naval combat table, the max die modifier of +1 should be used too.
And it was in any rerun I did!
(I think there was a major discussion on this a while back, and max of +1 was kind of where it ended up.)
/eske
RE: Naval retreat into enemy port
Posted: Wed Sep 23, 2009 10:09 am
by MarshallEllis
Wow! I fixed this yesterday and it should find itself in 1.07.01
This was a very odd situation that I'm still not sure how to handle BUT I am preventing the retreat to the enemy port now!
RE: Naval retreat into enemy port
Posted: Wed Sep 23, 2009 6:38 pm
by eske
You the man, Marshall

/eske