Hints for Modding - Needed tools
Posted: Tue Sep 22, 2009 5:31 am
1. For the 3D models:
3D Program with an available Plugin or Converter for the OgreEngine.
To find out if your software is supported see this list of exporters:
http://www.ogre3d.org/wiki/index.php/OGRE_Exporters
Note: The models used in our game have roughly 1000 - 2000 polygons depending on the unit.
2. For the textures:
2D Program that supports .tif, .png, .tga, .dds, .gif, . bmp or .jpg.
Information about the formats can be found here:
http://www.ogre3d.org/wiki/index.php/A_ ... le_Formats
Just keep in mind that those formats vary in quality and quantity (filesize).
The standard format in the game is .dds.
If your program does not support .dds there is a converter for this. Its called TheCompressonator by ATI and we used version 1.41 during development:
http://ati.amd.com/developer/compressonator.html
Note: We used 256x256 Pixels resolution for the textures in the game.
3.For more information:
More infos about the 3D enigne working in the game:
http://www.ogre3d.org/
3D Program with an available Plugin or Converter for the OgreEngine.
To find out if your software is supported see this list of exporters:
http://www.ogre3d.org/wiki/index.php/OGRE_Exporters
Note: The models used in our game have roughly 1000 - 2000 polygons depending on the unit.
2. For the textures:
2D Program that supports .tif, .png, .tga, .dds, .gif, . bmp or .jpg.
Information about the formats can be found here:
http://www.ogre3d.org/wiki/index.php/A_ ... le_Formats
Just keep in mind that those formats vary in quality and quantity (filesize).
The standard format in the game is .dds.
If your program does not support .dds there is a converter for this. Its called TheCompressonator by ATI and we used version 1.41 during development:
http://ati.amd.com/developer/compressonator.html
Note: We used 256x256 Pixels resolution for the textures in the game.
3.For more information:
More infos about the 3D enigne working in the game:
http://www.ogre3d.org/