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Using Subs

Posted: Tue Sep 22, 2009 11:06 am
by purstelldf
I keep on directing my subs into hexs containing enemy ships yet they do not attack. How do I make them more aggressive?

Thanks
Dan

RE: Using Subs

Posted: Tue Sep 22, 2009 11:15 am
by Streptokok
I use scout planes to fly over hexes Im interested in (my subs patrol zone), and set subs reaction to 2 hex maybe more.
Also change their captains to more agressive ones if u find them too passive.

In AE I found "wolfpacks" of IJN subs with react 2, and subs with glens in wolf packs to provide scouts, to be very effective. Even a bit too much. They attacked everything them came trough their zone of operations (if they were spoted of course. Bad weather usualy screws Glen patrols).

Waiting for some allied player to start complaining about this [:'(] as my subs really sunked quite some ships for first month of the war, compared to Witp I like the result I get from IJN subs, seems noone had the success I had with subs yet.

RE: Using Subs

Posted: Tue Sep 22, 2009 12:27 pm
by kaleun
One of my sub's bagged Halsey's Lexington!

RE: Using Subs

Posted: Tue Sep 22, 2009 12:38 pm
by John Lansford
The more a TF is spotted by other means, the more likely the sub will make an intercept and attack.  A more aggressive sub commander will attack more often, and the less ASW escorts the TF has the more likely a sub will attack them.  Other than that it's random.

RE: Using Subs

Posted: Tue Sep 22, 2009 12:54 pm
by sprior
Mine miss. Everything.

RE: Using Subs

Posted: Tue Sep 22, 2009 1:03 pm
by DivePac88
ORIGINAL: sprior

Mine miss. Everything.

Know the feeling Old Chap (early USN).

RE: Using Subs

Posted: Tue Sep 22, 2009 5:38 pm
by Chickenboy
ORIGINAL: Streptokok

I use scout planes to fly over hexes Im interested in (my subs patrol zone), and set subs reaction to 2 hex maybe more.
Also change their captains to more agressive ones if u find them too passive.

In AE I found "wolfpacks" of IJN subs with react 2, and subs with glens in wolf packs to provide scouts, to be very effective. Even a bit too much. They attacked everything them came trough their zone of operations (if they were spoted of course. Bad weather usualy screws Glen patrols).

Waiting for some allied player to start complaining about this [:'(] as my subs really sunked quite some ships for first month of the war, compared to Witp I like the result I get from IJN subs, seems noone had the success I had with subs yet.
As allied vs. the AI, I use the patrol planes for sighting purposes. A sighted TF is much more likely to be attacked if nearby submarines can react to the sighting.

Similarly, if your SS is sighted early on (check Ops report, signature levels on screen), it will make it less likely that the enemy will avail you a clean shot. Try to move in and out of a target hex to minimize the likelihood that you'll be detected just 'hanging out' waiting.

Keep an eye on SS tube ammo. for the torps as well as system and weapon unit damages. If a tube is damaged, it won't attack (you'll get a 'mechanical problem' messages when you engage). If you're out of ammo or have sustained some damage to the SS, it will avoid contact.

Change the Captains. Anything below a rating of '50' is grounds for consideration of reassignment. I favor aggression as high as experience. You may lose some subs with very aggressive Captains charging one ship too many with their deck guns, but you WILL get more attacks.

Lastly, I think this technique (Glen-equipped 'scout' subs) is perfectly fair. If I saw such an arrangement as an Allied player, I'd vector in every last Tom, Dick and Harry ASW asset that I could in such a concentrated area. Subs don't 'stand and fight' very well, so it's probably a bit risky for you to void your surprise by overly concentrating subs and keeping them there.

RE: Using Subs

Posted: Tue Sep 22, 2009 7:30 pm
by stuman
ORIGINAL: Chickenboy

ORIGINAL: Streptokok

I use scout planes to fly over hexes Im interested in (my subs patrol zone), and set subs reaction to 2 hex maybe more.
Also change their captains to more agressive ones if u find them too passive.

In AE I found "wolfpacks" of IJN subs with react 2, and subs with glens in wolf packs to provide scouts, to be very effective. Even a bit too much. They attacked everything them came trough their zone of operations (if they were spoted of course. Bad weather usualy screws Glen patrols).

Waiting for some allied player to start complaining about this [:'(] as my subs really sunked quite some ships for first month of the war, compared to Witp I like the result I get from IJN subs, seems noone had the success I had with subs yet.
As allied vs. the AI, I use the patrol planes for sighting purposes. A sighted TF is much more likely to be attacked if nearby submarines can react to the sighting.

Similarly, if your SS is sighted early on (check Ops report, signature levels on screen), it will make it less likely that the enemy will avail you a clean shot. Try to move in and out of a target hex to minimize the likelihood that you'll be detected just 'hanging out' waiting.

Keep an eye on SS tube ammo. for the torps as well as system and weapon unit damages. If a tube is damaged, it won't attack (you'll get a 'mechanical problem' messages when you engage). If you're out of ammo or have sustained some damage to the SS, it will avoid contact.

Change the Captains. Anything below a rating of '50' is grounds for consideration of reassignment. I favor aggression as high as experience. You may lose some subs with very aggressive Captains charging one ship too many with their deck guns, but you WILL get more attacks.

Lastly, I think this technique (Glen-equipped 'scout' subs) is perfectly fair. If I saw such an arrangement as an Allied player, I'd vector in every last Tom, Dick and Harry ASW asset that I could in such a concentrated area. Subs don't 'stand and fight' very well, so it's probably a bit risky for you to void your surprise by overly concentrating subs and keeping them there.

Seems fair to me as well. I have also attached a 2 sub wolfpack, 1 with a Glen, to a AMC early in the war down in the S Pacific to hunt stray Allied convoys. Has worked moderately well. I just set the subs on a patrol and had the AMC follow it. This is against the AI mind you.

RE: Using Subs

Posted: Tue Sep 22, 2009 8:52 pm
by Streptokok
ORIGINAL: Chickenboy

ORIGINAL: Streptokok

I use scout planes to fly over hexes Im interested in (my subs patrol zone), and set subs reaction to 2 hex maybe more.
Also change their captains to more agressive ones if u find them too passive.

In AE I found "wolfpacks" of IJN subs with react 2, and subs with glens in wolf packs to provide scouts, to be very effective. Even a bit too much. They attacked everything them came trough their zone of operations (if they were spoted of course. Bad weather usualy screws Glen patrols).

Waiting for some allied player to start complaining about this [:'(] as my subs really sunked quite some ships for first month of the war, compared to Witp I like the result I get from IJN subs, seems noone had the success I had with subs yet.
As allied vs. the AI, I use the patrol planes for sighting purposes. A sighted TF is much more likely to be attacked if nearby submarines can react to the sighting.

Similarly, if your SS is sighted early on (check Ops report, signature levels on screen), it will make it less likely that the enemy will avail you a clean shot. Try to move in and out of a target hex to minimize the likelihood that you'll be detected just 'hanging out' waiting.

Keep an eye on SS tube ammo. for the torps as well as system and weapon unit damages. If a tube is damaged, it won't attack (you'll get a 'mechanical problem' messages when you engage). If you're out of ammo or have sustained some damage to the SS, it will avoid contact.

Change the Captains. Anything below a rating of '50' is grounds for consideration of reassignment. I favor aggression as high as experience. You may lose some subs with very aggressive Captains charging one ship too many with their deck guns, but you WILL get more attacks.

Lastly, I think this technique (Glen-equipped 'scout' subs) is perfectly fair. If I saw such an arrangement as an Allied player, I'd vector in every last Tom, Dick and Harry ASW asset that I could in such a concentrated area. Subs don't 'stand and fight' very well, so it's probably a bit risky for you to void your surprise by overly concentrating subs and keeping them there.

Tom, Dick and Harry could find a sub baiting for mini KB then

RE: Using Subs

Posted: Tue Sep 22, 2009 9:12 pm
by JohnDillworth
I based some of the subs run out of the Philippines and DEI in Sydney. I then set them to patrol around Port Morseby. Got about 6 of em there. Hit plenty of transports, 2 cruisers and a BB. Of course few of the warheads exploded but you may do better. Good use of the S class boats and the Dutch subs are pretty good if you switch commanders

RE: Using Subs

Posted: Tue Sep 22, 2009 11:19 pm
by Chickenboy
ORIGINAL: Streptokok

ORIGINAL: Chickenboy

ORIGINAL: Streptokok

I use scout planes to fly over hexes Im interested in (my subs patrol zone), and set subs reaction to 2 hex maybe more.
Also change their captains to more agressive ones if u find them too passive.

In AE I found "wolfpacks" of IJN subs with react 2, and subs with glens in wolf packs to provide scouts, to be very effective. Even a bit too much. They attacked everything them came trough their zone of operations (if they were spoted of course. Bad weather usualy screws Glen patrols).

Waiting for some allied player to start complaining about this [:'(] as my subs really sunked quite some ships for first month of the war, compared to Witp I like the result I get from IJN subs, seems noone had the success I had with subs yet.
As allied vs. the AI, I use the patrol planes for sighting purposes. A sighted TF is much more likely to be attacked if nearby submarines can react to the sighting.

Similarly, if your SS is sighted early on (check Ops report, signature levels on screen), it will make it less likely that the enemy will avail you a clean shot. Try to move in and out of a target hex to minimize the likelihood that you'll be detected just 'hanging out' waiting.

Keep an eye on SS tube ammo. for the torps as well as system and weapon unit damages. If a tube is damaged, it won't attack (you'll get a 'mechanical problem' messages when you engage). If you're out of ammo or have sustained some damage to the SS, it will avoid contact.

Change the Captains. Anything below a rating of '50' is grounds for consideration of reassignment. I favor aggression as high as experience. You may lose some subs with very aggressive Captains charging one ship too many with their deck guns, but you WILL get more attacks.

Lastly, I think this technique (Glen-equipped 'scout' subs) is perfectly fair. If I saw such an arrangement as an Allied player, I'd vector in every last Tom, Dick and Harry ASW asset that I could in such a concentrated area. Subs don't 'stand and fight' very well, so it's probably a bit risky for you to void your surprise by overly concentrating subs and keeping them there.

Tom, Dick and Harry could find a sub baiting for mini KB then
Care to give it a try, Streptokok? I'm soon to be in the market for an GC opponent PBEM, should you be so inclined.