Using Subs
Posted: Tue Sep 22, 2009 11:06 am
I keep on directing my subs into hexs containing enemy ships yet they do not attack. How do I make them more aggressive?
Thanks
Dan
Thanks
Dan
ORIGINAL: sprior
Mine miss. Everything.
As allied vs. the AI, I use the patrol planes for sighting purposes. A sighted TF is much more likely to be attacked if nearby submarines can react to the sighting.ORIGINAL: Streptokok
I use scout planes to fly over hexes Im interested in (my subs patrol zone), and set subs reaction to 2 hex maybe more.
Also change their captains to more agressive ones if u find them too passive.
In AE I found "wolfpacks" of IJN subs with react 2, and subs with glens in wolf packs to provide scouts, to be very effective. Even a bit too much. They attacked everything them came trough their zone of operations (if they were spoted of course. Bad weather usualy screws Glen patrols).
Waiting for some allied player to start complaining about this [:'(] as my subs really sunked quite some ships for first month of the war, compared to Witp I like the result I get from IJN subs, seems noone had the success I had with subs yet.
ORIGINAL: Chickenboy
As allied vs. the AI, I use the patrol planes for sighting purposes. A sighted TF is much more likely to be attacked if nearby submarines can react to the sighting.ORIGINAL: Streptokok
I use scout planes to fly over hexes Im interested in (my subs patrol zone), and set subs reaction to 2 hex maybe more.
Also change their captains to more agressive ones if u find them too passive.
In AE I found "wolfpacks" of IJN subs with react 2, and subs with glens in wolf packs to provide scouts, to be very effective. Even a bit too much. They attacked everything them came trough their zone of operations (if they were spoted of course. Bad weather usualy screws Glen patrols).
Waiting for some allied player to start complaining about this [:'(] as my subs really sunked quite some ships for first month of the war, compared to Witp I like the result I get from IJN subs, seems noone had the success I had with subs yet.
Similarly, if your SS is sighted early on (check Ops report, signature levels on screen), it will make it less likely that the enemy will avail you a clean shot. Try to move in and out of a target hex to minimize the likelihood that you'll be detected just 'hanging out' waiting.
Keep an eye on SS tube ammo. for the torps as well as system and weapon unit damages. If a tube is damaged, it won't attack (you'll get a 'mechanical problem' messages when you engage). If you're out of ammo or have sustained some damage to the SS, it will avoid contact.
Change the Captains. Anything below a rating of '50' is grounds for consideration of reassignment. I favor aggression as high as experience. You may lose some subs with very aggressive Captains charging one ship too many with their deck guns, but you WILL get more attacks.
Lastly, I think this technique (Glen-equipped 'scout' subs) is perfectly fair. If I saw such an arrangement as an Allied player, I'd vector in every last Tom, Dick and Harry ASW asset that I could in such a concentrated area. Subs don't 'stand and fight' very well, so it's probably a bit risky for you to void your surprise by overly concentrating subs and keeping them there.
ORIGINAL: Chickenboy
As allied vs. the AI, I use the patrol planes for sighting purposes. A sighted TF is much more likely to be attacked if nearby submarines can react to the sighting.ORIGINAL: Streptokok
I use scout planes to fly over hexes Im interested in (my subs patrol zone), and set subs reaction to 2 hex maybe more.
Also change their captains to more agressive ones if u find them too passive.
In AE I found "wolfpacks" of IJN subs with react 2, and subs with glens in wolf packs to provide scouts, to be very effective. Even a bit too much. They attacked everything them came trough their zone of operations (if they were spoted of course. Bad weather usualy screws Glen patrols).
Waiting for some allied player to start complaining about this [:'(] as my subs really sunked quite some ships for first month of the war, compared to Witp I like the result I get from IJN subs, seems noone had the success I had with subs yet.
Similarly, if your SS is sighted early on (check Ops report, signature levels on screen), it will make it less likely that the enemy will avail you a clean shot. Try to move in and out of a target hex to minimize the likelihood that you'll be detected just 'hanging out' waiting.
Keep an eye on SS tube ammo. for the torps as well as system and weapon unit damages. If a tube is damaged, it won't attack (you'll get a 'mechanical problem' messages when you engage). If you're out of ammo or have sustained some damage to the SS, it will avoid contact.
Change the Captains. Anything below a rating of '50' is grounds for consideration of reassignment. I favor aggression as high as experience. You may lose some subs with very aggressive Captains charging one ship too many with their deck guns, but you WILL get more attacks.
Lastly, I think this technique (Glen-equipped 'scout' subs) is perfectly fair. If I saw such an arrangement as an Allied player, I'd vector in every last Tom, Dick and Harry ASW asset that I could in such a concentrated area. Subs don't 'stand and fight' very well, so it's probably a bit risky for you to void your surprise by overly concentrating subs and keeping them there.

Care to give it a try, Streptokok? I'm soon to be in the market for an GC opponent PBEM, should you be so inclined.ORIGINAL: Streptokok
ORIGINAL: Chickenboy
As allied vs. the AI, I use the patrol planes for sighting purposes. A sighted TF is much more likely to be attacked if nearby submarines can react to the sighting.ORIGINAL: Streptokok
I use scout planes to fly over hexes Im interested in (my subs patrol zone), and set subs reaction to 2 hex maybe more.
Also change their captains to more agressive ones if u find them too passive.
In AE I found "wolfpacks" of IJN subs with react 2, and subs with glens in wolf packs to provide scouts, to be very effective. Even a bit too much. They attacked everything them came trough their zone of operations (if they were spoted of course. Bad weather usualy screws Glen patrols).
Waiting for some allied player to start complaining about this [:'(] as my subs really sunked quite some ships for first month of the war, compared to Witp I like the result I get from IJN subs, seems noone had the success I had with subs yet.
Similarly, if your SS is sighted early on (check Ops report, signature levels on screen), it will make it less likely that the enemy will avail you a clean shot. Try to move in and out of a target hex to minimize the likelihood that you'll be detected just 'hanging out' waiting.
Keep an eye on SS tube ammo. for the torps as well as system and weapon unit damages. If a tube is damaged, it won't attack (you'll get a 'mechanical problem' messages when you engage). If you're out of ammo or have sustained some damage to the SS, it will avoid contact.
Change the Captains. Anything below a rating of '50' is grounds for consideration of reassignment. I favor aggression as high as experience. You may lose some subs with very aggressive Captains charging one ship too many with their deck guns, but you WILL get more attacks.
Lastly, I think this technique (Glen-equipped 'scout' subs) is perfectly fair. If I saw such an arrangement as an Allied player, I'd vector in every last Tom, Dick and Harry ASW asset that I could in such a concentrated area. Subs don't 'stand and fight' very well, so it's probably a bit risky for you to void your surprise by overly concentrating subs and keeping them there.
Tom, Dick and Harry could find a sub baiting for mini KB then![]()
