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AI too weak

Posted: Mon Sep 28, 2009 11:25 am
by qy_panzer
even in the general difficulty, I can easily win the battle without losing any unit, I'm in Kiev now.

RE: AI too weak

Posted: Mon Sep 28, 2009 12:03 pm
by Ronald Wendt
Hello,

the Kiev of the first campaign or the Kiev in the second campaign ?

RE: AI too weak

Posted: Mon Sep 28, 2009 12:39 pm
by qy_panzer
first campaign, rather easy.

RE: AI too weak

Posted: Tue Sep 29, 2009 4:24 am
by Ronald Wendt
Hello,
ORIGINAL: qy_panzer

first campaign, rather easy.

The difficulty should raise with every scenario and from campaign to campaign (thus the figures before them).

RE: AI too weak

Posted: Tue Sep 29, 2009 12:13 pm
by qy_panzer
Now I arrived at vyazma, the difficulty improves, the russians comes across the dnepr river to cut my army off.

RE: AI too weak

Posted: Thu Oct 01, 2009 12:14 pm
by Alan Sharif
Maybe it is just me but after the first two or three battles I do not find the AI weak. Also, I am losing units all the time:(  As I say, could just be my'style' of play. The game turn limitation makes me take risks, which is a good thing I think.   

RE: AI too weak

Posted: Thu Oct 01, 2009 2:15 pm
by ComradeP
Keep in mind that, although you can often win the scenario if you take your time, the AI is generally there to keep you from gaining a BV. Most of the later scenarios of the Barbarossa campaign do require a fair deal of planning if you want to get BV's, especially if your core units don't include many aircraft to soften up a hex before you arrive.

All in all, I think the AI is doing a fair job thus far, similar to the PG series.

RE: AI too weak

Posted: Fri Oct 02, 2009 5:25 am
by Ronald Wendt
Hello,
ORIGINAL: ComradeP

Keep in mind that, although you can often win the scenario if you take your time, the AI is generally there to keep you from gaining a BV. Most of the later scenarios of the Barbarossa campaign do require a fair deal of planning if you want to get BV's, especially if your core units don't include many aircraft to soften up a hex before you arrive.

All in all, I think the AI is doing a fair job thus far, similar to the PG series.

Its true the AI defeats you if you cannot reach you objectives, so the AI is slowing down your progress. Btw. this is what was done by the opponent if the attacker was too powerful - delaying things and hoping for reinforcements.
The Barbarossa Campaign starts easy and gets into moderate-to-hard depending on your experience as player and the size and composition of your army. Always considering getting all the BVs as a goal.

RE: AI too weak

Posted: Thu Oct 08, 2009 10:42 pm
by Larac
Two questions:

Can the AI be Modded?

Is there an Editor for the game?

Lee

RE: AI too weak

Posted: Thu Oct 08, 2009 10:55 pm
by Rosseau
Yes Larac, a darn good one. But you need to save often! Already created two 20-scenario campaign games pretty easily. No AI editor, but you can craft things so the scenarios play out to your liking.

RE: AI too weak

Posted: Thu Oct 08, 2009 11:36 pm
by Larac
Thanks for the reply.

Doing some research on AI for games, and looking for those I can use as test beds.

Lee

RE: AI too weak

Posted: Fri Oct 09, 2009 1:11 am
by Rosseau
Not to hijack yet another thread, but you'd want to look at HOI3, as the AI routines are almost totally accessible to the sure via lua, etc.