WAW S_Beta_ Weather Mod
Posted: Tue Sep 29, 2009 1:53 am
I'm playtesting the new waw scen i've been working on with these changes
Waw S_Beta Weather
Changes:
**BUGS**
Rule Changes Event had freexp set to 50 & 60 both in 1941. Going to make 60 free XP take effect in 1943.
Players were able to build "maginot line" fortresses so i made them unbuildable. they were no different then fortresses
**Additions**
Added Accelerate Ship production.
This will increase the random chance of you getting a hull built (Defaults before doubling are CA 13%,CV 11%,BB 9%)
Added Available Manpower to score page as well as made some modifications to make it easier to read
When each batch of US cities joins the allies another 1500 manpower will come into allied pools
Added a new card for WA in 1943 to add 800 manpower to the pool. At a cost of 500PP and a lose of 10% morale to the troops.
Added a new card for Germany in 1944 to add 800 manpower to the pool. At a cost of 300PP and a lose of 10% morale to the troops.
Dropped soviet partisans from 8 to 5 but gave them more supply to be able to function for longer periods of time.
Carriers aircarry limit changed to this (CV1-4) 2,4,6,10 from 2,7,10,14
Adding winter prep research (level 1,2,3 give you 25%,50%,75% reduction in winter penalties.) Germany does not start with the ability to build winter prep until after 1941 winter.
Russia starts with winter prep already.
Changing Azores to join western allies.
added a 10 per turn cap for partisans
flak 4 is nerfed compared to immobile flak 2. Increasing range to 4
flak 3 range being increased to 3
flak was nerfed against carrier air and i have fixed it to fall in line with attacks again fighters
upped the supply cost of artillery to show that you need to have plenty of supplies to keep arty firing all the time
going to increase the cost of aircraft by 50% to help cut down uberstacks
dropping cost of INF GUN & AT GUN so they are used more less ignored
changed 88's to guns 3 required but upping them to be as effective as Tank Destroyer 3 vs armor and Flak 3. But vulnerable to inf
finns fight 25% better aganist soviets
gave subs more defense aganist air to avoid gamey sinking of subs with no defense.
changed japans counters to orange to be more traditional
reworking the area code and slot system so that we can implement a weather system regionally
increased the malta starting garrison a tad to make it harder to capture at first
*WEATHER SYSEM*
Slot 9
Area 1 - England
Area 2 - Northern Parts of Europe
Area 3 - Norway and finland
Area 4 - Spain, most of italy, most of the balkins
Area 5 - Northern Soviet Union
Area 6 - Southern Soviet Union
Area 7 - China and Manchuria
Area 8 - Japan
Area 9 - Indian, Burma, Java
Area 10 - Pakistan Area
Area 11 - Africa & Middle East
Area 12 - SRA
Area 13 - Australia and south pacific islands
Area 14 - Rest of south pacific islands
Area 15 - North North America
Area 16 - South North America
Area 17 - South America
changed chinese partisans to not kill everything in a hex rather it will be a fight a fair fight
Waw S_Beta Weather
Changes:
**BUGS**
Rule Changes Event had freexp set to 50 & 60 both in 1941. Going to make 60 free XP take effect in 1943.
Players were able to build "maginot line" fortresses so i made them unbuildable. they were no different then fortresses
**Additions**
Added Accelerate Ship production.
This will increase the random chance of you getting a hull built (Defaults before doubling are CA 13%,CV 11%,BB 9%)
Added Available Manpower to score page as well as made some modifications to make it easier to read
When each batch of US cities joins the allies another 1500 manpower will come into allied pools
Added a new card for WA in 1943 to add 800 manpower to the pool. At a cost of 500PP and a lose of 10% morale to the troops.
Added a new card for Germany in 1944 to add 800 manpower to the pool. At a cost of 300PP and a lose of 10% morale to the troops.
Dropped soviet partisans from 8 to 5 but gave them more supply to be able to function for longer periods of time.
Carriers aircarry limit changed to this (CV1-4) 2,4,6,10 from 2,7,10,14
Adding winter prep research (level 1,2,3 give you 25%,50%,75% reduction in winter penalties.) Germany does not start with the ability to build winter prep until after 1941 winter.
Russia starts with winter prep already.
Changing Azores to join western allies.
added a 10 per turn cap for partisans
flak 4 is nerfed compared to immobile flak 2. Increasing range to 4
flak 3 range being increased to 3
flak was nerfed against carrier air and i have fixed it to fall in line with attacks again fighters
upped the supply cost of artillery to show that you need to have plenty of supplies to keep arty firing all the time
going to increase the cost of aircraft by 50% to help cut down uberstacks
dropping cost of INF GUN & AT GUN so they are used more less ignored
changed 88's to guns 3 required but upping them to be as effective as Tank Destroyer 3 vs armor and Flak 3. But vulnerable to inf
finns fight 25% better aganist soviets
gave subs more defense aganist air to avoid gamey sinking of subs with no defense.
changed japans counters to orange to be more traditional
reworking the area code and slot system so that we can implement a weather system regionally
increased the malta starting garrison a tad to make it harder to capture at first
*WEATHER SYSEM*
Slot 9
Area 1 - England
Area 2 - Northern Parts of Europe
Area 3 - Norway and finland
Area 4 - Spain, most of italy, most of the balkins
Area 5 - Northern Soviet Union
Area 6 - Southern Soviet Union
Area 7 - China and Manchuria
Area 8 - Japan
Area 9 - Indian, Burma, Java
Area 10 - Pakistan Area
Area 11 - Africa & Middle East
Area 12 - SRA
Area 13 - Australia and south pacific islands
Area 14 - Rest of south pacific islands
Area 15 - North North America
Area 16 - South North America
Area 17 - South America
changed chinese partisans to not kill everything in a hex rather it will be a fight a fair fight

