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Interface Wishlist

Posted: Wed Sep 30, 2009 7:15 pm
by Tomokatu
I attach a screencap of the User Interface from V1.5. I expect that many gamers here have plenty of screen real estate, like mine.

I would like the ability to undock the information panels from the game screen and move them to a location of my choice, resize them as I see fit and maybe close one or more of them as I play. This would increase the onscreen map area considerably.
I had noticed in another thread that the wishlist for V1.7 has already closed, so I expect that, if this is possible, it won't happen before V1.8 (or in the Pacific Game)


Image

RE: Interface Wishlist

Posted: Wed Sep 30, 2009 7:24 pm
by Tomokatu
Second Request:
I would like the game date and turn number to continue to be displayed during the AI player's execution phase(s) so that, if I want to take a screencap, it will already be correctly (game)date-stamped.

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RE: Interface Wishlist

Posted: Wed Sep 30, 2009 9:30 pm
by Bleck
I would like the ability to undock the information panels from the game screen and move them to a location of my choice, resize them as I see fit and maybe close one or more of them as I play.
This one is hard to implement in ToW, the only way is to change position and size of those elements in GUI_<resolution width>x<resolution height>.csv file... and of course graphics in GUI.png if you want :) GUI in SOP is going to be more "dynamic" during game.
I would like the game date and turn number to continue to be displayed during the AI player's execution phase(s) so that, if I want to take a screencap, it will already be correctly (game)date-stamped.
We will see, maybe we can do something about it.

RE: Interface Wishlist

Posted: Thu Oct 01, 2009 6:58 pm
by Tomokatu
Thank you, Bleck

RE: Interface Wishlist

Posted: Thu Oct 01, 2009 9:20 pm
by Magpius
I've had a go at modifying the gui, it's do-able, but until the patches have run their course, and the graphics have settled down, it's not worth the time or effort.

RE: Interface Wishlist

Posted: Fri Oct 02, 2009 7:11 pm
by Tomokatu
Quite agree about the timing, Agent S. Waiting is.
&nbsp;
Now, were the undocked windows fully sizeable and moveable as with normal Win sub-windows or did you have to make a hard definition of window size and location? That WOULD be acceptable, but not exactly what I'd hoped for.
Aside:
[font="trebuchet ms"](Gee, I envy you blokes who have the skills to just charge in and modify the game mechanics - to me it's like you're wizards casting spells![X(] A few twiddles of the digits and Hey Presto Changeo! a whole new environment)[/font]

RE: Interface Wishlist

Posted: Sat Oct 03, 2009 5:30 am
by Magpius
No, I'm a pixel pusher not a programmer.
My gui mod was limited to resizing text and buttons to increase map real estate.
I leave the serious .csv tweaking/ tinkering to guys like Uxbridge.
- but thanks for the kind words, it's more a case of patience and perseverance,&nbsp; rather than wizardry.