An expanding war - NO Joerg!
Posted: Thu Oct 01, 2009 8:43 am
One of my three (!!) current AE pbem games.
First things first:
GET OUT JOERG!!!
Rules for the game:
Scen 2.
1 - No 4E bombers @ less than 15,000 for naval attacks.
2 - All Allies remain in place on 12/7 turn to simulate actual surprise. Except China which is allready at war at the time.
Realism Options:
- FOW - ON
- Weather - ON
- Allied Damage Control - ON
- Player Defined Upgrades - ON
- Historical 1st Turn - OFF
- 12/7 Surprise - ON
- Reliable USN Torpedoes - OFF
- Realistic R & D - ON
- No Unit Withdrawals - OFF
- Reinforcements - +/- 15 days
Game Options:
- Combat Reports, TF and Plane Move Radius - ON
- All Facitilities to Expand, Auto sub ops, automatic upgrades - OFF
- Accept Air and Ground Replacements - ON
- Turn Cycle - 1 day/turn
Oh, and feel free to point out my mistakes, laugh at them, comment them etc etc [;)]
First things first:
GET OUT JOERG!!!
Rules for the game:
Scen 2.
1 - No 4E bombers @ less than 15,000 for naval attacks.
2 - All Allies remain in place on 12/7 turn to simulate actual surprise. Except China which is allready at war at the time.
Realism Options:
- FOW - ON
- Weather - ON
- Allied Damage Control - ON
- Player Defined Upgrades - ON
- Historical 1st Turn - OFF
- 12/7 Surprise - ON
- Reliable USN Torpedoes - OFF
- Realistic R & D - ON
- No Unit Withdrawals - OFF
- Reinforcements - +/- 15 days
Game Options:
- Combat Reports, TF and Plane Move Radius - ON
- All Facitilities to Expand, Auto sub ops, automatic upgrades - OFF
- Accept Air and Ground Replacements - ON
- Turn Cycle - 1 day/turn
Oh, and feel free to point out my mistakes, laugh at them, comment them etc etc [;)]

















