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Commanders, Leadership & Inspiration
Posted: Sat Oct 03, 2009 4:03 pm
by terry1040
The manual is rather sketchy on some newly introduced features.
I am very confused on how Commanders influence the performance of the air units.
How do their Leadership and Inspiration ratings affect the performance of my planes?
Any insights?
Terry
RE: Commanders, Leadership & Inspiration
Posted: Thu Oct 08, 2009 9:41 am
by terry1040
Bump .... Does nobody cosider this an important subject tha needs clarification?
RE: Commanders, Leadership & Inspiration
Posted: Thu Oct 08, 2009 9:56 am
by harley
Sorry, Terry, we weren't ignoring you, it's just been a busy 2 weeks...
Leadership governs the rate that pilots gain experience - a great leader boosts the XP gain of your pilots.
Inspiration gives your leaders a better ability to rally the pilots when morale is low.
RE: Commanders, Leadership & Inspiration
Posted: Thu Oct 08, 2009 2:48 pm
by terry1040
Thanks for the quick reply. I know you guys are a small team. [;)]
So as commanders are important for the units, do their internal values change over the course of the scenario with Leadership experience?
Terry
RE: Commanders, Leadership & Inspiration
Posted: Thu Oct 08, 2009 5:44 pm
by mikkey
Harley, is there any possibility that in one of the following patches will be allowed to change the commander (as in WITP)?
RE: Commanders, Leadership & Inspiration
Posted: Thu Oct 08, 2009 7:10 pm
by Hard Sarge
I don't think so, they are not in the data base the same way they are in WitP
in ours, they are linked to the units, and later on, will come up from inside of the unit
in WitP they are just a leader data base (that is why sometimes you get a transport leader in charge of a fighter group)
RE: Commanders, Leadership & Inspiration
Posted: Fri Oct 09, 2009 10:16 am
by mikkey
oki, thanks for reply HS!