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Carrier Fighter Repair Rates
Posted: Sat Oct 03, 2009 9:12 pm
by pat.casey
I can't tell if I'm doing something wrong, or if this is a game feature, so can somebody enlighten me on this one?
Its December of 1943. I have about 8 fleet carriers which I've been using on and off. All of them have full 36 aircraft wings of hellcats. All of them have about half their hellcats damaged. All of them are docked in a level 9 port with plenty of supply. There are 250+ hellcats in the pool.
My carriers say they have 36 pilots, 14 ready hellcats, and 22 hellcats under repair.
Mean time to repair is 6 days.
From what I can see, that means, on average, once every 6 days a single hellcat is repaired. After a month parked in port, I've gone from 14 ready hellcats to 19.
So here's my questions:
1) Why's my time to repair so low on board carriers? At this rate it'll take me 3 months to fill my wings out again and then I'll be back in the yard after a week of air operations.
2) Is mean time to repair supposed to be *for one plane*? If I have 12 damaged planes, and mean time to repair is 6 days, I'd expect to repair about 2 a day, statistically.
RE: Carrier Fighter Repair Rates
Posted: Sat Oct 03, 2009 10:11 pm
by khyberbill
For whatever reason, my planes seem to repair much faster at sea, so I always send them on a sea cruise. Perhaps the airdales get too tipsy in port.
RE: Carrier Fighter Repair Rates
Posted: Sat Oct 03, 2009 10:44 pm
by michaelm75au
On the group screen, left-click (IIRC) on the PILOTS at the bottom of the screen.
This will show you status of the planes in the group and the repair time for each plane.
RE: Carrier Fighter Repair Rates
Posted: Sat Oct 03, 2009 10:48 pm
by michaelm75au
Repair facilities (chance to repair) on a carrier are based on the ship's SYS damage; SYS = 0 means full a/c facilities, SYS = 20 means 80% facilities.
Carrier a/c repair does not require supply.
There is no a/c repair once SYS exceeds 60.
No special "in port" a/c repair bonus. Same repair conditions for at sea and in port.
Standing down the group also increases repair chance.
RE: Carrier Fighter Repair Rates
Posted: Sat Oct 03, 2009 11:02 pm
by michaelm75au
Please post a save in the Tech Forum if this is still a problem
RE: Carrier Fighter Repair Rates
Posted: Sun Oct 04, 2009 1:05 am
by pat.casey
ORIGINAL: michaelm
Please post a save in the Tech Forum if this is still a problem
Well that's the thing, I'm not sure if it is a problem or a design mechanic to keep me from overusing my carriers.
What's the *expected* amount of time to repair, say, 18/36 hellcats?
RE: Carrier Fighter Repair Rates
Posted: Sun Oct 04, 2009 9:45 am
by FOW
ORIGINAL: michaelm
On the group screen, left-click (IIRC) on the PILOTS at the bottom of the screen.
This will show you status of the planes in the group and the repair time for each plane.
WOW I never knew this - it's very handy - although it's a RIGHT mouse click on 'PILOTS' [8D]
RE: Carrier Fighter Repair Rates
Posted: Sun Oct 04, 2009 11:47 am
by michaelm75au
ORIGINAL: FOW
ORIGINAL: michaelm
On the group screen, left-click (IIRC) on the PILOTS at the bottom of the screen.
This will show you status of the planes in the group and the repair time for each plane.
WOW I never knew this - it's very handy - although it's a RIGHT mouse click on 'PILOTS' [8D]
Well I can't remember everything [:D]
RE: Carrier Fighter Repair Rates
Posted: Sun Oct 04, 2009 12:23 pm
by n01487477
Probably doesn't work in AE, but in stock I used to divide my larger units, stand them down and I'd recombine them later to get quicker repairs ...
Not sure about this in AE though, so maybe a thing to test.
--Damian--
RE: Carrier Fighter Repair Rates
Posted: Sun Oct 04, 2009 2:41 pm
by wdolson
ORIGINAL: michaelm
On the group screen, left-click (IIRC) on the PILOTS at the bottom of the screen.
This will show you status of the planes in the group and the repair time for each plane.
ORIGINAL: FOW
WOW I never knew this - it's very handy - although it's a RIGHT mouse click on 'PILOTS' [8D]
ORIGINAL: michaelm
Well I can't remember everything [:D]
We also just split the planes out to their own button for patch 2. [:)]
Bill
RE: Carrier Fighter Repair Rates
Posted: Mon Oct 05, 2009 4:22 pm
by bsq
Regardless of the port or not, why is it taking deck crews so long to repair carrier aircraft? I am seeing similar turn around times on my fighters. Just as well (as of May 43) the AI has made some howlers and all of the original Japanese CV's are at the bottom of the Solomon's Sea/Coral Sea. Still it means I have to stand off islands outside of Betty range or under the umbrella of Ground based CAP until my carrier crews have sorted their lives out!
Another annoyance is that whilst en-route to a planned invasion etc my covering CV's often take half the airwing down for maintenance before a single mission is flown! (Even when I stand the airgroups down to prevent unnecessary flying). In what reality would that happen?
RE: Carrier Fighter Repair Rates
Posted: Mon Oct 05, 2009 8:05 pm
by wdolson
We did find a bug with carrier aircraft repair that will be fixed for patch 2. Unfortunately, you will have to live with the problem for a few more weeks until we can get the patch out.
Bill
RE: Carrier Fighter Repair Rates
Posted: Mon Oct 05, 2009 8:49 pm
by erstad
Can you provide any more details on the nature of the bug, and/or ways to stay out of harm's way?