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A Different Problem
Posted: Sun Oct 04, 2009 1:55 pm
by Richard III
from the too slow/sluggish one [:)] BOB really is too fast on my older 2.80 ghz Celeron. BTR is just fine.
Any way to slow it down ? Even with pause/stop the Jerry raids come in too fast for me to react the patrols and intercepts.
Thanks.
RE: A Different Problem
Posted: Sun Oct 04, 2009 3:27 pm
by pompack
ORIGINAL: Richard III
from the too slow/sluggish one [:)] BOB really is too fast on my older 2.80 ghz Celeron. BTR is just fine.
Any way to slow it down ? Even with pause/stop the Jerry raids come in too fast for me to react the patrols and intercepts.
Thanks.
Set message level 1
RE: A Different Problem
Posted: Sun Oct 04, 2009 3:43 pm
by Misty99
The old BTR is too fast on my AMD X2 5000. It runs like 8x timeshift. I hope, that it´s better with the new one, which I will buy after the patch.
RE: A Different Problem
Posted: Fri Oct 09, 2009 11:59 am
by vj531
Hi
I'm finding the game way to fast on my 2.51GHz AMD 4800 its jumping all over the place. Have been trying to sort out speed problems/niggles for last 24 hours with no luck.
Ctrl -T does not change the game speed for me.
RE: A Different Problem
Posted: Fri Oct 09, 2009 12:21 pm
by Hard Sarge
try turning night on, and highlight damage, that may help slow it down
you can't win with this, either too fast, or too slow
RE: A Different Problem
Posted: Fri Oct 09, 2009 12:21 pm
by OttoVonBlotto
Hi sharper,
I though I know that login from pond-life, so you went for it and got the game, last time we spoke on the phone you said you might, hope you sort out the speed thing when you do let me know and we will start a game to keep us busy while we wait for battles from the bulge to be sorted.
Terry
RE: A Different Problem
Posted: Fri Oct 09, 2009 12:42 pm
by vj531
There used to be a slow down program knocking about many years ago and we had to use to slow down some of the older dos games back in the dark ages. Wonder if theres one still around?
RE: A Different Problem
Posted: Fri Oct 09, 2009 12:44 pm
by vj531
ORIGINAL: Otto von Blotto
Hi sharper,
I though I know that login from pond-life, so you went for it and got the game, last time we spoke on the phone you said you might, hope you sort out the speed thing when you do let me know and we will start a game to keep us busy while we wait for battles from the bulge to be sorted.
Terry
Your on geezer, but I will have to get to grips with the BoB. At moment it's all over the place on my set up.
S.
ORIGINAL: Otto von Blotto
Hi sharper,
I though I know that login from pond-life, so you went for it and got the game, last time we spoke on the phone you said you might, hope you sort out the speed thing when you do let me know and we will start a game to keep us busy while we wait for battles from the bulge to be sorted.
Terry
Your on geezer, but I will have to get to grips with the BoB. At moment it's all over the place on my set up.
S.
RE: A Different Problem
Posted: Fri Oct 09, 2009 1:32 pm
by OttoVonBlotto
ORIGINAL: sharper
There used to be a slow down program knocking about many years ago and we had to use to slow down some of the older dos games back in the dark ages. Wonder if theres one still around?
Take a look at
http://www.geocities.com/kulhain/ there maybe something that will help your not on the dreaded vista are you.

RE: A Different Problem
Posted: Fri Oct 09, 2009 2:37 pm
by vj531
ORIGINAL: Otto von Blotto
ORIGINAL: sharper
There used to be a slow down program knocking about many years ago and we had to use to slow down some of the older dos games back in the dark ages. Wonder if theres one still around?
Take a look at
http://www.geocities.com/kulhain/ there maybe something that will help your not on the dreaded vista are you.
Vista no yuk! go wash your mouth out.
Arrr MoSlo now that brings back memories. I'll give that a go.
At the mo BofB 2009 is not playable on my machine. So our two player looks some way off at the mo. The game clock accelerates up and down?
RE: A Different Problem
Posted: Sat Oct 10, 2009 8:50 am
by vj531
UPDATE
I have tried to slow down the machine with MoSlo with little effect. The sceen goes black for a secound due to the slowdown but I'm still getting roughly 1 min taking 1 sec or less in real time, this does slow down with certain program activity, but does not help as it then speeds up as soon as that activity stops. This can make a raid skip from Cherbourg to Portsmouth in a couple of seconds.
RE: A Different Problem
Posted: Sat Oct 10, 2009 9:08 am
by harley
I am working on this and the scroll speed at present.
I should have some news one way or tother soon.
RE: A Different Problem
Posted: Sat Oct 10, 2009 9:57 am
by vj531
ORIGINAL: harley
I am working on this and the scroll speed at present.
I should have some news one way or tother soon.
Good to hear. I played the original of these two and loved them. At the moment I'm just pulling my hair out.
Its far to jumpy to use on my machine at the moment. MoSlo is currently set to 70% slowdown, still to fast at times.
RE: A Different Problem
Posted: Sat Oct 10, 2009 10:36 am
by harley
ORIGINAL: sharper
Good to hear. I played the original of these two and loved them. At the moment I'm just pulling my hair out.
Its far to jumpy to use on my machine at the moment. MoSlo is currently set to 70% slowdown, still to fast at times.
OK, on my Q6600 (2.4g quad) with all cores running, the clock speed is running pefectly. In the opening phase where nothing is happening it runs at the default max of 5 minutes per second. Using my switches you'll be able to choose 5 - 4 -3 - 2 - 1 or 1/2 a minute per RL second. Some base timings off my Q6600 show one minute per 2 seconds at the lowest setting, and all other settings are seem accurate.
<edit> looks like a workable scroll config too, now. basically adds a pause between screen refreshes before moving on to the next panel. I put in 5 settings for users to try. Aqain on my q6600 it's less than half a second from right to left and back again. On the lowest setting it was about 2 seconds - time enough for me to stop where I wanted.
RE: A Different Problem
Posted: Sat Oct 10, 2009 11:05 am
by vj531
ORIGINAL: harley
ORIGINAL: sharper
Good to hear. I played the original of these two and loved them. At the moment I'm just pulling my hair out.
Its far to jumpy to use on my machine at the moment. MoSlo is currently set to 70% slowdown, still to fast at times.
OK, on my Q6600 (2.4g quad) with all cores running, the clock speed is running pefectly. In the opening phase where nothing is happening it runs at the default max of 5 minutes per second. Using my switches you'll be able to choose 5 - 4 -3 - 2 - 1 or 1/2 a minute per RL second. Some base timings off my Q6600 show one minute per 2 seconds at the lowest setting, and all other settings are seem accurate.
<edit> looks like a workable scroll config too, now. basically adds a pause between screen refreshes before moving on to the next panel. I put in 5 settings for users to try. Aqain on my q6600 it's less than half a second from right to left and back again. On the lowest setting it was about 2 seconds - time enough for me to stop where I wanted.
[:D]
Sound great!
Is there anyway you can make ctrl R (or any ctrl keyboard shorts) available when the came is in stop mode?
thx
RE: A Different Problem
Posted: Tue Oct 13, 2009 4:03 am
by TechSgt
ORIGINAL: harley
ORIGINAL: sharper
Good to hear. I played the original of these two and loved them. At the moment I'm just pulling my hair out.
Its far to jumpy to use on my machine at the moment. MoSlo is currently set to 70% slowdown, still to fast at times.
OK, on my Q6600 (2.4g quad) with all cores running, the clock speed is running pefectly. In the opening phase where nothing is happening it runs at the default max of 5 minutes per second. Using my switches you'll be able to choose 5 - 4 -3 - 2 - 1 or 1/2 a minute per RL second. Some base timings off my Q6600 show one minute per 2 seconds at the lowest setting, and all other settings are seem accurate.
<edit> looks like a workable scroll config too, now. basically adds a pause between screen refreshes before moving on to the next panel. I put in 5 settings for users to try. Aqain on my q6600 it's less than half a second from right to left and back again. On the lowest setting it was about 2 seconds - time enough for me to stop where I wanted.
Good to here! I've got this same problem on a P8700 dual. I found during plotting I can disable the higher graphics card; and with night on everything is fine. But, during action phase I've switched everything ON, even clouds and it is like the game is in Time=100. As a PLOTTER the turn speeding by is OK, but I sure like to savor a careful thought out, thouroghly plotted, exceedingly well crafted turn that LUCKILY went my way! [:D]
PS. Was kinda afraid to mention this within hearing of HS, see his earlier message... [:D]
tm.asp?m=2258827#
Keep bangin' away, Hope you dudes know how much we appreciate this effort.
TS
RE: A Different Problem
Posted: Tue Oct 13, 2009 5:14 am
by Creeper
ORIGINAL: sharper
Ctrl -T does not change the game speed for me.
it seems that this hotkey was removed in the game. [:(]
Can we have it back, harley?