Quality of AI
Posted: Wed Oct 07, 2009 6:08 pm
I am thinking of getting this game but would like opinions on the AI. For context I found the AI in for example HOI2 (original) rather lamitable. Similarly in Commander: Napoleon (I use this here because the same company did a WWII version which I think had same AI) the AI was pretty passive and feeble both tactically and strategically. I understand AIs are inherently limited. But for example, the AI in Strategic Command II is pretty challenging (for me). So it can be done. I'm a bit worried about this game because an early AAR that was published on TOW had the human player walking all over France and Russia early on (I understand he was an expert player, but was still worrisome). And this does not look like a 'quick' game so I don't want to waste the hours and find no challenge.
Bottomline what do others think of the challenge provided by the computer player. I am ok with giving the computer AI some handicaps as long as not absurd.
Lin
p.s. SeaMonkey I believe you frequent the SC2 boards so would know both games. Your opinion might be especially interesting. Thanks.
Bottomline what do others think of the challenge provided by the computer player. I am ok with giving the computer AI some handicaps as long as not absurd.
Lin
p.s. SeaMonkey I believe you frequent the SC2 boards so would know both games. Your opinion might be especially interesting. Thanks.