ORIGINAL: bklooste
A lot of people are complaining on the killed figure for Chinese i think the main reason is it says killed , if they were killed it would be very wrong , most of these would have deserted ( which was a major problem eg the PI divisions) or been captured so replace killed with lost in the combat reports.
Im one of them apparently T, but then i dont excist. I dont think it has any thing to do with killed/wounded/missing/deserted or any thing like that bklooste.
It has to do with results. If u look in the AAR between Flecther and my self. I assume since i never been in the thread that u will see some of the result that i believe ppl find ludacrous.
Really isnt a question of killed/wounded or what ever. Its overall casulties and time the combat takes.
For example. I had 2 jap divisions come beat up several of my from start of game "fresh units" annilate them over 2 hexes of combat. 1st hex forrested area and 2nd was in the "harshest" form of terrain in game, pure Mountain hex. No u cant espcase as the japs move faster than you if the jap player just employs a bit of sense.
So in just over a week 2 jap division manages to annilate(includes all form of casulties) 15000 men in the toughest terrain. In the process taking over several thousans of Sq/miles of terrain of extremly difficult terrain.
Frankly no matter what conditions those chinease troops were in or not as it might be could cause such results consistantly. Nor did they in China historicly. Other threads has amply shown respective casulty rates.
There so many cases of badly equiped, poor moral, u name it, troops defending in mountainous terrain. WWI italians in the alpes, Afghanistan many times over from 1870 onwards. Tibetans vs chinease. Korea. Where very few troops of poor quality are able to hold much larger formation of superior forces in check for extended periodes of time. Not losing many times their number. Or losing as nearly as many men as the attackers have in all in just 1 day of combat in such terrain. And if losing not doing in matter of day(s)
When u consider that the number of disabled squad in just one of those 1 day combat, might take up to a year to recover. It really doesnt matter if they are killed, disabled or what ever.
It creates exactly what the dev team as i understand it was trying to change from WITP.
Deathstar tactics with large number of units in 1 hex running around smacking all in sight. Since the casulties are so low too them and they win the battles no matter what in 1 day of combat they in pratice are more or less unstopble. Unless u use deathstar tactics ur self.
There are in ground combat not introduced any diminishing return, that i can notice. U still get the full effect of 10+ division in mountain hex creating 1 day battles causing tons of casulties in the proces. Sure in reality, u can employ 10 division in a mountain or what ever hex and have them all count for causing casulties.
U still get all 300-400 guns in a hex employed killing 2000-3000 casulties per day. Again doesnt matter if killed or disabled when considering the time it takes to regain active status.
This isnt confined to China. As soon as ppl playing jap and some alrdy have u will start seeing this tactics in other places. I predict that U current wont ever see a guadacanal like type combat lasting months if u have any sense as a jap player. Either u dont land or u land many divisions in one go forcing a retreat result making the opposing troops surrender even if div+ sized unit since u on many islands have no where to retreat. U wont see prolonged combats as all u need is one odd 2+ result to possbily force a retreat. Look at the Aztek AAR for more on that. Amph battlestar tactics in the works.
The casulty rate is just many many times to high since there is no dimishing of returns in land combat. As said "forcing" players in to deathstar tactics where needed.
The end result and it isnt my term, is Blitzkrieg China. Not a single of the AARs where is hasnt happend. Some of the reasons are IMHO very clear.
Terrain doesnt alter casulty rate as i understand if it does far far from significantly enough. From my tests neither in bombing or not significantly so. Using 40 planes can cause 400-800 casulties in a day in mountain or forrest terrain. Maybe the the americans should start employing some Sally's in Afghanistan.[:D]
Odds doesnt afffect casulties. So small forces non diabled can take 2000 sq/miles of mountain in a day if the other side is "disabled"
No diminishing returns enforcing deathstars where all units cause full casulties.
Neither unlike my understanding, does terrain+fort levels seem too matter much. In 1 game of pbem i have Changsta fortfied 6+ , having many more guns than my opponent and still losing more significantly men per bombardment than him.
Quality matters to much in comparison to other factors like terrain and such.
Retreat/surrenders alrdy at odd 2-1. Making combat shortlived affairs instead of prolonged fights of attrition in places like Guadacanal and in the rest of the south pacific. Imphala and so on.
Regaining active from diabled status should be much faster. So u cant use blizt tactics following up on a combat diabling all in first attack killing all teh rest in the next combat.
Possibly removing the move ops mode when moving into/acros a hex side that isnt friendly slowing attacking down.
Atm this is pure lala land IMHO.
Many have shown examples of ground combat with reasonble results, but u dont judge as system/machine or what ever on where it works but where it doesnt work.
Combat in many cases needs to be pronlonged many many times. U dont take 2000 sq/miles of mountain terrain in 1 day, no matter how "beat" up ur opponent are. Periode.
Kind regards,
Rasmus