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PBEM Security

Posted: Sun Oct 11, 2009 10:28 pm
by MilRevKo
PBEM Security

In a pbem game is there a way to tell if a player has been giving himself production points?

I have a few games going and in one my French units are in November and effective strength are 2.0. In a game where I am the Germans I am fighting in France (november)and all the French corps a effective strength of 5.0. It occurred to my that every turn I am grinding the French and they seem to be able to pay for all their losses. I am just wondering if production can be manipulated?

--
Sed quis custodiet ipsos custodes?

RE: PBEM Security

Posted: Sun Oct 11, 2009 10:47 pm
by gwgardner
the only way I know of is to use F11; your opponent may be using convoys from other powers to ship PPs, or may be scrapping air units or navies for PPs.

RE: PBEM Security

Posted: Mon Oct 12, 2009 12:45 am
by cpdeyoung
I don't think naval units yield PP when disbanded. Air units do for sure.

I am playing with the French now and my most powerful corps are all sixes and sevens, and I have a lot of them. The French generate a fair PP flow each month, and they get a warfighting upgrade if they stick around long enough. There is nothing to stop the British from sending them PP each turn, and even the Americans, unless you have a house rule against this.

If you are saving the passed files each turn I suppose you could do an audit when the game ends, but it certainly could be luck or skill, rather than "manipulation".

In my game the French look like they will never fall to the AI. They could I guess, but they will not be pushovers.

Chuck

RE: PBEM Security

Posted: Mon Oct 12, 2009 1:21 am
by MilRevKo
" the USA is sending 30PP per turn, and England is sending 30PP a turn also, Thats 60 a week to the French. Its alot to play with. "

Is it legal for the USA and the UK to send pp's in 1939?

I just have not thought one nation could freely give pp's to another nation?

RE: PBEM Security

Posted: Mon Oct 12, 2009 12:27 pm
by gwgardner
ORIGINAL: MilRevKo

" the USA is sending 30PP per turn, and England is sending 30PP a turn also, Thats 60 a week to the French. Its alot to play with. "

Is it legal for the USA and the UK to send pp's in 1939?

I just have not thought one nation could freely give pp's to another nation?

Not illegal, just not reasonable. In game terms, the mechanism for such transfers is available. Does it make sense, however? Common sense. Depends totally on whether you want to play a fantasy game or a WWII simulation game.

RE: PBEM Security

Posted: Mon Oct 12, 2009 3:29 pm
by cpdeyoung
England helping France with PP is perfectly reasonable. That has been one of the British ways of war on the continent for a very, very long time. Why this would be fantasy, or even questionable eludes me.

The USA is much more problematic, and I would, and have prohibited it by house rule for a long time, as Gary can testify to.

That being said I might wonder why the British would not just build a 30PP unit and place it in France? This will allow the unit to survive the fall of France. If England gives 30PP to France per week she will have precious little left for herself. For that matter the USA would also be making a sacrifice at that point in the war, but then I am not sure what point we are really talking about.

Chuck

RE: PBEM Security

Posted: Mon Oct 12, 2009 3:39 pm
by gwgardner
I doubt historically any country has sent 70%, 80% of its military spending budget to a foreign power, without coercion. Ergo my use of the word fantasy.

RE: PBEM Security

Posted: Mon Oct 12, 2009 4:04 pm
by cpdeyoung
Not knowing what the numbers are like, because I do not really know where in the war we are, I think 70% to 80% is very high, but the subsidies to the Allies during the wars of the 17th, 18th, and 19th centuries were very large.

Still I have to wonder why the Allied player thinks the French are better custodians of the PP than the British themselves, and I also wonder why the Germans care. The French are much easier to put out of supply than the British, and cannot really spend on research. I would not send those convoys from Britain to France if I were playing.

Where does this quote come from :
" the USA is sending 30PP per turn, and England is sending 30PP a turn also, Thats 60 a week to the French. Its alot to play with. "

Chuck

RE: PBEM Security

Posted: Mon Oct 12, 2009 4:41 pm
by WarHunter
"Steps forward and grins sheepishly", The quote is from an email i sent to Milrevko after looking over the file. 

RE: PBEM Security

Posted: Mon Oct 12, 2009 5:00 pm
by cpdeyoung
Good deal, I just wondered.

Gary has long campaigned for limits on PP transfer between allies. There is no limit, as such, built into the game other than the number of STP a nation has. The convoy system provides a mechanism for doing the transfer, and when belligerent powers are involved this does not seem unreasonable. There is a bigger issue with neutrals, since their convoys are not subject to attack. For this reason we came up with house rules to limit these "neutral to belligerent" convoys, in effect, prohibiting them except where allowed by the lend lease events. There are reams of correspondence about this issue on the RtV forums. This solution, which must be specified and agreed to by both parties would prohibit the USA transfers, but not the British one. Gary's house rule would limit the British transfer to 10% of weekly PP, or that is how I remember his rule anyways.

I have said that I am not sure the Axis should worry about the British transfer, but the USA transfer might be a point of negotiation between two players. It is not illegal, but given the neutrality of the convoy, it would make the U-Boat commanders get itchy fingers. There is also the historical point of the isolationist sentiment in the US.

I think the other player could be convinced to back off the US transfers, but I am not that player and he (she) may have other ideas!

Chuck

RE: PBEM Security

Posted: Mon Oct 12, 2009 6:06 pm
by MilRevKo
If a neutral major allied player can transfer pp's to a allied major power at war can an neutral axis major player tranfer pp's to an active major axis player at war?

As far as tactics go, if the UK player has given it's first 450 (15 turns @ 30pp per turn) and the German player knows it gives the Axis no reason not to put the UK in the hurt locker....

RE: PBEM Security

Posted: Mon Oct 12, 2009 6:43 pm
by cpdeyoung
Transfers between allied nations are legal by convoy. If you allow land transfer using F11 by house rule then this is your decision.

This is a game. Those who want to play it as a simulation usually establish beforehand what limits they want to put on the ruleset as Wasteland presents it. I once played Gary with an army that was nearly totally motorized. It was the army I felt best served my goals, but it was not the army Hitler had. Someone may want to put a limit on to prevent such an occurrence.

There are times I want to play "historically" and there are times I want to do anything "legal" and get a situation I think will best guarantee a win for my side. You must know your opponent and how they wish to play the game. If you go in with the understanding that "anything legal is fair play" then so be it. If your opponent wants to simulate "history" then you must carve out a new ruleset that both can live with. If both agree to a ruleset then I think they should play the game with that ruleset and within that ruleset, "anything goes".

Both approaches are valid. I have played under both situations, and have had fun both ways. There are those who think "anything goes" is "gamey", but it is a game. If you are playing the card game "Hearts" and someone is skilled at "shooting the moon" you congratulate him, but you don't try and take the option to "shoot" away. No "moon shot" means no "Hearts".

I think you are discussing actual pbem games in play, and here, in my opinion, you must deal with these issues before the game. It is very tough to find a way after the enemy has showed his technique. I hope you can enjoy your games! For what it is worth transfers can be a double edged sword, and the "hurt locker" can be a tough place for a nation that has shipped away its "patrimony".

Chuck

RE: PBEM Security

Posted: Mon Oct 12, 2009 6:47 pm
by MilRevKo
Indeed...

The game where I just figured out that the French Player has been given 900 extra pp's (15 turns x 60 pp's = Aprox) It is late December 1939 and I have broken the French line. Paris will fall 6 turns (Either way it is well on the way to falling). With the knowledge that the UK have been giving its pp's to the French the UK becomes a target. Also of note in this pbem game I have had minimum of 6 bombers hitting the North Sea every turn. That has yielded 75 hits on allied fleets in 1939 alone. If the German goes after the UK the combined fleets by the time of the invasion will have to have suffered 100+ hits from air-power alone. I just have to wonder if there is breaking point for the allied navies in 1940?

German hits vs. Allied Fleets by Jan 1st. 1940 88=hits

RE: PBEM Security

Posted: Tue Oct 13, 2009 10:19 am
by Michael the Pole
ORIGINAL: MilRevKo

Indeed...

The game where I just figured out that the French Player has been given 900 extra pp's (15 turns x 60 pp's = Aprox) It is late December 1939 and I have broken the French line. Paris will fall 6 turns (Either way it is well on the way to falling). With the knowledge that the UK have been giving its pp's to the French the UK becomes a target. Also of note in this pbem game I have had minimum of 6 bombers hitting the North Sea every turn. That has yielded 75 hits on allied fleets in 1939 alone. If the German goes after the UK the combined fleets by the time of the invasion will have to have suffered 100+ hits from air-power alone. I just have to wonder if there is breaking point for the allied navies in 1940?

German hits vs. Allied Fleets by Jan 1st. 1940 88=hits
88/6/16=less than 1 hit/air unit/turn (0.91666666666666666666666666666667)

Just out of curiosity, how many ships (squadrons) have you sunk?

To answer your question literaly, (just in case you were really asking it) there is, of course, no naval breaking point.

And as a question to your opponent, why on earth are you keeping your fleets in the North Sea under the guns of aprox 1500 German bombers? (Of course, it does tie down the majority of the German bomber force) If you really have to have a naval presence in the North Sea, I suggest you try randomly moving all of your ships in and out of the sea zone. This will reduce the Luftwaffe's already terrifying 0.9 hit/turn/unit to aprox 0.5 hits/turn. And as Chuck has asked, how do you like your investment of 900 PP in the French, now?

RE: PBEM Security

Posted: Tue Oct 13, 2009 11:36 am
by Mike Parker
ORIGINAL: Michael the Pole

88/6/16=less than 1 hit/air unit/turn (0.91666666666666666666666666666667)
This seems to be just a little bit lower than my ratio against the AI (who doesn't abandon the North Sea until I sink a large part of his fleet) so perhaps the opponent is moving units in and out. In any case this is pretty nasty given the cost of naval repairs, and the fact that I seem to suffer a loss to my bombers about 1 time in 5 or 6.
ORIGINAL: Michael the Pole
Just out of curiosity, how many ships (squadrons) have you sunk?

To answer your question literaly, (just in case you were really asking it) there is, of course, no naval breaking point.
Not exactly sure what the original question was asking, so not sure how to understand this answer. Guessing that he means however is it possible using German bombers to force the Allies out of the North Sea (and hence open up Sea Lion with alot less risk).

I have to say categorically YES. You really shouldn't need your bombers against the French, use your fighters to nullify his bombers, kill his fighters when you can, and use all 12 German Tac bombers to bomb the North Sea. You will make the position of any fleet in the North Sea untenable in quick order. He will either withdraw or resign himself to having his entire fleet whittled down. Meanwhile the kriegsmarine remains safely ensconced in Bremen.

Usually its the French fleet based in the North Sea (although Danish Dutch and Belgian navies end up there also) since they don't expect to last till the end of the way anyway, and every unit sunk is a unit that is not potentially German. But with a dozen tac bombers hitting them from turn 2 on relentlessly they will be gone fairly soon, especially with occasional raids by the Kriegsmarine to engage in surface combat. Once those navies are gone, and the Regia Marina is in the med the brits will be very hard pressed to keep a fleet in being in the North Sea.

This is very boiler plate but let me do some back of the envelope calculations.

With 12 bombers a turn assuming you repair any hits taken the next turn you will have about 9.5 bombers a turn to fight with(assuming 2.5 bomber hits a turn which is an estimate that is little high in my experience). With 9.5 bombers I will say you will get 9 hits (its likely a tad higher than that in reality unless he vacates the North Sea, which you want anyway).

2.5 Bomber hits a turn is 30 PP of repair to bomber forces.

9 Naval hits is about 115 PP of repairs a turn. (this is a low estimate)

The allies just absolutely cannot hold up to exchanging 30 German PP for 115 allied PP a turn. Even when you factor in the Danish Dutch Belgian and French fleets as throw away this level of exchange will bury the Allies. The Germans will not like spending 30 PP a turn on bombers, but the allies just cannot spend 115 a week on naval repairs.

If you project this through 1940 there is every reason to expect you will break the allies. Even if the Brits abandon the Med to the Italians you will still likely either sink his fleet or force it out of the North Sea entirely before the end of 1940 making a Sea Lion a very real possibility for late 1940 early '41.

Eventually the British Player will have to abandon the North Sea, probably randomly patrolling it from time to time. Then you will have to take a risk with an invasion force. Believe me the British player is sweating leaving the North Sea open much more than you are sweating your Invasion Force. And Since Tac Bombers can both bomb and rebase on the same turn your tac bombers are now in Pas d' Calais ready to support landings right?

Now these are extrapolations and guesswork since I have as yet to try this against a human player, but I don't see how it won't have this effect. Currently Land Based air is exceptionally effective in a way of attrition against Naval Units. You should use this advantage if you want to invade the UK. I still have to run simulations with the new Tac bombers of 1.6. I did alot of number crunching when there were just strat and air to see how effective air was. It seems to be about the same with tac air against navy, but I do need to rerun those simulations to see the rate of hits and rate of losses.

RE: PBEM Security

Posted: Tue Oct 13, 2009 12:31 pm
by micheljq
The U.S. government was able to send lend lease to Great Britain just in the late of year 1940 historically, France was already out of the war at this point.  Also, historically, Great Britain never send PPs to France, they did help France by sending their BEF.  I guess some home rule could be done with that in sight if players agree.

RE: PBEM Security

Posted: Tue Oct 13, 2009 1:26 pm
by Michael the Pole
Mike, this is an extremely interesting post. I've been waiting for literaly months to have this discussion on an intelligent, polite and gentlemanly level, without being assailed with unevidenced blanket assertions, evidence gained from watching TV during commercials on Sponge Bob and ad hominem attacks. Thank you very much! (You too, Chuck.) Would you consider moving (or just copying) these posts over to the Naval Problems thread?

So essentially, what we have is a situation where the game is unquestionably not producing historical levels of damage, but the levels being produced are still adequate to ruin the Allied strategic position. I'd reply with two observations:

1) It looks to me like the Luftwaffe doesn't have enough to do against the French. Historically, the Germans would never have deployed most (or,in your example) all of the Bomber force against the RN before defeating the French. For one thing, they were very badly needed to act as the artillery of the armored spearpoints in breaking the Meuse line, but, more importantly and less well understood, the LW was instrumental in paralyzing the French rail system. Gamelin began moving reserves into the center of the French line as early as May 10, but as Hitler discovered in 1944, modern armies move by rail, and you cant move by rail under a cloud of hostile bombers! So either the German tactical advantage is ahistorically great (which I have consistantly maintained from all my repetitions of the 1940 scenario) or, we need some way to simulate the effect of air attack on strategic movement (probably not workeable.)

I think that we tend to view the French Army with 20/20 hindsight, and forget that for twenty years it was invariably seen as the preeminent ground force in the world, by everyone. The Germans were as suprised by its colapse as everyone else, and if the French hadnt been caught off balance and cold-cocked by the combination of armor and airpower, (for example, if the Germans had retried the von Schlieffen Plan, as they had originally wanted to. I've tried this, btw, and the result is invariably the same -- which I believe supports my position that the French are too weak!) they'd probably have given the Germans a much tougher fight. In all my run throughs, I've never seen the French get past 1940 unless it's in North Africa (hence, Chuck, my use of the rope-a-dope French withdrawl to North Africa that you dislike so much.) So heres a suggestion for you modders: how do we make the French stiff enough as to require the Germans to use the Luftwaffe to achieve a quick victory in France '40?

2) My second observation is this: As was pointed out in opposing the arguement that Chuck found so convincing about the number of RN heavy ships lost to air power, the British didn't expose their ships to German airpower! In fact, you'll discover that they were sure that the Sealion invasion forces would get ashore. Their plan was to only sortie the Home Fleet into the North Atlantic after the invasion to cut off the invasion forces like so much low hanging fruit and destroy them when they were ashore, out of gas and unsupplied. They felt that the Fleet would survive long enough to strangle the Germans in England, and went to great lengths to insure that they would not be able to capture enough food or petroleum to move far inland. And thats what I do when playing the English -- shuttle just enough ships in and out of the North Sea to keep the LW amused but my losses down, and have the hammer hanging in my hand at Skappa Flow. The English Admiralty were IMHO at least as good as the German General Staff, and made damn few less mistakes then they did.

RE: PBEM Security

Posted: Tue Oct 13, 2009 1:50 pm
by Mike Parker
ORIGINAL: Michael the Pole

Mike, this is an extremely interesting post. I've been waiting for literaly months to have this discussion on an intelligent, polite and gentlemanly level, without being assailed with unevidenced blanket assertions, evidence gained from watching TV during commercials on Sponge Bob and ad hominem attacks. Thank you very much! (You too, Chuck.) Would you consider moving (or just copying) these posts over to the Naval Problems thread?
Sure just let me know where you would like them

RE: PBEM Security

Posted: Tue Oct 13, 2009 2:39 pm
by Mike Parker
ORIGINAL: Michael the Pole
So essentially, what we have is a situation where the game is unquestionably not producing historical levels of damage, but the levels being produced are still adequate to ruin the Allied strategic position. I'd reply with two observations:
I am not so sure about the levels being off... and I literally mean I am not sure I would need to do some other analysis to support/refute that statement.

In my opinion there are several things wrong with the Air/Naval interaction as it exits. Firstly though I will state unequivocably what we have now is 1000 times better than what we had (which was no interaction).

1. The damage is too smeared out. You do 1 point of damage with a successful air attack. Even if we keep the AVERAGE amount of damage the same over many air attacks EACH air attack should have the possibility of doing more than one damage point.

2. Land Based air units currently take way too few losses in attacking. Land Air against Naval is basically as it works now a war of attrition and the Land Based air has a Huge advantage.

I will actually make some proposals for how I think some of this could be fixed later, because this is a complex issue.
ORIGINAL: Michael the Pole
1) It looks to me like the Luftwaffe doesn't have enough to do against the French. Historically, the Germans would never have deployed most (or,in your example) all of the Bomber force against the RN before defeating the French. For one thing, they were very badly needed to act as the artillery of the armored spearpoints in breaking the Meuse line, but, more importantly and less well understood, the LW was instrumental in paralyzing the French rail system. Gamelin began moving reserves into the center of the French line as early as May 10, but as Hitler discovered in 1944, modern armies move by rail, and you cant move by rail under a cloud of hostile bombers! So either the German tactical advantage is ahistorically great (which I have consistantly maintained from all my repetitions of the 1940 scenario) or, we need some way to simulate the effect of air attack on strategic movement (probably not workeable.)
Agreed. In essence the ROI of using your Tactical Air against France is too low. This is just my observation but for the most part your superior Tech/Doctrine units can overwhelm France without much need of Tac Air. You do need your fighters to supress French/British Air but that is it. You will take more losses to your land forces, but those are cheap to repair by comparison, and when you attack more with your land units your getting more exp for commanders which will serve you well in SeaLion or Barbarossa (or both).

Especially considering what you can do with the air against the Allied Naval forces it seems you would be missing a huge opportunity not to bloody their noses or worse during 39/40 with your Tac Air. Even if you have NO plan for a SeaLion, the UK doesn't know that, and attriting the RN will be a very welcome Godsend to the Italians. And even if the Allies denude the North Sea of RN and use French Ships, those French ships aren't in the med harrassing the Italians.

I don't know how to fix France, maybe it is too weak maybe not. I know I usually start my attack well before the historical date, but I rarely defeat france in as little time as the Germans historically did.
ORIGINAL: Michael the Pole
I think that we tend to view the French Army with 20/20 hindsight, and forget that for twenty years it was invariably seen as the preeminent ground force in the world, by everyone. The Germans were as suprised by its colapse as everyone else, and if the French hadnt been caught off balance and cold-cocked by the combination of armor and airpower, (for example, if the Germans had retried the von Schlieffen Plan, as they had originally wanted to. I've tried this, btw, and the result is invariably the same -- which I believe supports my position that the French are too weak!) they'd probably have given the Germans a much tougher fight. In all my run throughs, I've never seen the French get past 1940 unless it's in North Africa (hence, Chuck, my use of the rope-a-dope French withdrawl to North Africa that you dislike so much.) So heres a suggestion for you modders: how do we make the French stiff enough as to require the Germans to use the Luftwaffe to achieve a quick victory in France '40?

2) My second observation is this: As was pointed out in opposing the arguement that Chuck found so convincing about the number of RN heavy ships lost to air power, the British didn't expose their ships to German airpower! In fact, you'll discover that they were sure that the Sealion invasion forces would get ashore. Their plan was to only sortie the Home Fleet into the North Atlantic after the invasion to cut off the invasion forces like so much low hanging fruit and destroy them when they were ashore, out of gas and unsupplied. They felt that the Fleet would survive long enough to strangle the Germans in England, and went to great lengths to insure that they would not be able to capture enough food or petroleum to move far inland. And thats what I do when playing the English -- shuttle just enough ships in and out of the North Sea to keep the LW amused but my losses down, and have the hammer hanging in my hand at Skappa Flow. The English Admiralty were IMHO at least as good as the German General Staff, and made damn few less mistakes then they did.

In the European theatre of WWII I think you will find in analyzing the historical conflicts that when Land based air was used against Naval Vessels that it was devestatingly effective. However, you will also find that because both sides knew this, their maritime operations were planned with avoiding those land based air as one of the if not the most important operational parameter. Getting under land based air cover (typical from occupied France) was considered paramount for German raiders when they fled allied forces. In fact both sides in the Bismark confrontation knew that if the KMS Bismark reached range of luftwaffe bases in occupied France that it would most likely escape destruction, even with the large number of ships including CV's assigned to it.

As for the British plans against a SeaLion, there were many plans and contingencies depending upon how an invasion might have been carried out and from whence it came. But under no circumstances would they routinely have left the North Sea unpatrolled. To do so would have allowed German surface raiders near unfettered access to the commonwealth convoys. They might not have met the kriegsmarine at sea in an invasion scenario, I assume it depends on how things actually went. But the Battle of Britain happened in the air because BOTH sides knew that a neccessary condition for a German invasion was that the Germans have air supremacy over the channel. If the British even had parity in the air over the channel the British home fleet would have made quick work of the supply lines to an invading force (just as you stated).

So now with that out. What could be done to fix the problems I see in the air-naval war? And note these interlock so you would need to essential do them all or none

1. More sea zones, to represent coastal areas and deep water areas
Currently that Tac bombers in the Netherlands can drive the RN out of the North Sea is a very very bad thing. Keep them out of the littoral waters near Amsterdam YES by all means... but to force them from around Scapa Flow?!?!!!!

2. A much more violent combat chart for air-naval. So you sunk alot of ships if they decided to come into coastal waters
we need to be able to sink ships, not just slowly reduce them via attrition

3. Allow fighters to provide CAP in/over coastal sea zones to gain air superiority (allow CV air to do the same)
So that invasions can occur provided you can dominate the sky enough to bring your ships in close

Now the real crux of it all.. will something like the above happen? Probably not, alot of work has already been done on ToW, I certainly do not expect Wastlands to redo the game. And this would be a major change.

What might be more reasonable to do?

1. Add fleet types of Invasion and Shore Bombardment. If you want to do either of those things, you have to be that type of fleet as opposed to Raider/Regular.

2. Change the Air-Naval chart to allow multiple damage points on a single successful air strike

3. If your raider or regular decrease dramitacally the chance of an air strike hitting

4. If your Invasion/bombardment leave the chance as it is.

5. If a fleet has a CV decrease the chance of it being hit by land-based air and increase the chance it damages land based air attempting to strike it.

These 5 I think might have a chance of being implimented, the key is can a couple more missions (you could even make it one mission called Invade/Bombard) be added then incorporated into the Invasion Bombardment routines as well as the air-naval combat routine.

RE: PBEM Security

Posted: Wed Oct 14, 2009 12:59 am
by balto
MilRevKo, there is no security in PBEM. You can transfer via F11 or convoys or just give PP via F11.


Balto