Deploy Unit Bug
Posted: Thu Oct 15, 2009 12:23 pm
When units are added to the deploy pool by event, the deploy button is greyed out (inactive). One must either have a unit in the pool previously that you had bought or must purchase a new unit in order to activate the butten to deploy the event units.
I believe that the deploy button is set to an active state when you purchase units, and set to inactive whenever the deploy unit que is empty. However when units are added to the deploy pool via event the que button is not made active.
A quick fix for this in the next patch could be to always leave the deploy units button active. I know its currently greyed out when nothing is in there so that folks know when something IS in there. If you just made it always active folks would be able to open up an empty que.. not too terrible.
Alternatively at the beginning of each powers turn you could check to see if anything is in the que, and if it is non empty set the deploy button active. Since events happen between turns and not during any powers turn this should correct the problem, but might be a more difficult fix than the above recommendation.
I believe that the deploy button is set to an active state when you purchase units, and set to inactive whenever the deploy unit que is empty. However when units are added to the deploy pool via event the que button is not made active.
A quick fix for this in the next patch could be to always leave the deploy units button active. I know its currently greyed out when nothing is in there so that folks know when something IS in there. If you just made it always active folks would be able to open up an empty que.. not too terrible.
Alternatively at the beginning of each powers turn you could check to see if anything is in the que, and if it is non empty set the deploy button active. Since events happen between turns and not during any powers turn this should correct the problem, but might be a more difficult fix than the above recommendation.