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custom counters ready

Posted: Thu Oct 15, 2009 7:26 pm
by jack54
this mod has been upgraded to include Agent S ships see "jhh counters with agent s ships" thread. (10/19/09)
link with ships counters below
http://rapidshare.com/files/294849241/_UnitsSkin_jhhsships.zip

original sprite ships link below
http://rapidshare.com/files/293468284/_UnitsSkin_jhh.zip

sorry for any confusion.

well here goes, this is the mod I've been working on; 15 country counter sets including a generic set.
Unzip and the put folder [UnitSkin_jhh] into the 'matrix games/ww2 time of wraith/data/gfx folder(make sure it's the folder with the brackets; you may have to open a folder up after unzipping to find it.
so far everything seems to be working fine; can't say for sure that I didn't do anything stupid.
It's a 10 mb file because of the 16 individual country graphics. (this is my first attempt at file sharing so wish me luck!)


If everything goes right I plan to add more countries in the future (and change a few I'm not crazy about (LOL).If anyone wants to help add countries or has alternative ideas its fine with me the more input the better. There's a backup csv file that can be used if you want the info under the counters (original stock csv).

special thanks to:
Agent 'S'-- It's his csv with slight changes.
Uxbridge-- making all the air units blue idea
Michael the Pole-- graphics help and moral support
and of course Bleck for lots and lots of help!

Image

RE: custom counters ready

Posted: Thu Oct 15, 2009 7:40 pm
by doomtrader
Really nice

RE: custom counters ready

Posted: Thu Oct 15, 2009 7:52 pm
by Uxbridge
Yes, looks very good. Shall try them tomorrow.

RE: custom counters ready

Posted: Thu Oct 15, 2009 8:16 pm
by Michael the Pole
Beautiful -- will use in our new multiplayer pbem.  Hope to do an aar -- stay tuned.

RE: custom counters ready

Posted: Thu Oct 15, 2009 8:39 pm
by jack54
thanks for the kind words..

here's a list of included countries edited from another thread I started. I also have Bulgaria and Sweden designed but the png isn't finished yet.

Image

RE: custom counters ready

Posted: Thu Oct 15, 2009 9:12 pm
by Magpius
[font="times new roman"]good job sir[/font]
[8D]

RE: custom counters ready

Posted: Thu Oct 15, 2009 9:57 pm
by gwgardner
beautiful, thx for making it available

RE: custom counters ready

Posted: Fri Oct 16, 2009 7:38 am
by Michael the Pole
ORIGINAL: jack54

thanks for the kind words..

here's a list of included countries edited from another thread I started. I also have Bulgaria and Sweden designed but the png isn't finished yet.

Image

Jack, I'm up and running with your skins, they're superb![&o]
Any chance of getting the tech level designator going by Saturday (Der Tag for 5play) but I dont suppose it would mess up anything to revise counters after the start of the game.
I'll send you a screen shot.
Thanks again

RE: custom counters ready

Posted: Fri Oct 16, 2009 5:34 pm
by jack54
Michael all the units have tech levels running up the left hand side.Different colors, some are more visable than others due to the counter graphics.

the Germans have a white dots. You actually due get used to this. I'll look into a better looking system in the future, If it's really is too blurry maybe we can due something with the csv file. I said 'We' because I may need some help with this.

jack

RE: custom counters ready

Posted: Sat Oct 17, 2009 1:06 am
by Michael the Pole
thx Jack -- watch the AAR.

RE: custom counters ready

Posted: Sat Oct 17, 2009 10:28 am
by jack54
here's an improved 'generic' units png.it places a thin border around all generic units, it's thin and subtle but I like it.

also new german png with yellow tech level dots to improve visability.It also corrects an error with german level 4 infantry
displaying a level 3. sorry about that!

you can just swap out the pngs in the units jhh folder.

I also have a version in the works with Agent'S' ship counters. I'll post that after I check for errors.

RE: custom counters ready

Posted: Sat Oct 17, 2009 2:34 pm
by gwgardner
Any thought to making the backgrounds muted? I found the Italian background to be a bit distracting the other day in North Africa.

RE: custom counters ready

Posted: Sat Oct 17, 2009 3:22 pm
by jack54
hi gw,

Do you think the whole counter background,or the edge?

I'm threading a fine line between nice graphics and clutter. I'd like to get all the kinks out before a new release with agent s ships.

I personaly am not happy with the italian,british or french counters; they're a little 'busy' IMHO.

constructive opinions are great! thanks

RE: custom counters ready

Posted: Sat Oct 17, 2009 4:48 pm
by gwgardner
basically that's what I meant, 'busy' and a bit distracting. I actually was thinking about muting the whole background, ala the one that Wastelands posted on their twitter page. have you taken a look at that one? The symbology is there, as in yours, just muted.

You and the others have created great unit mods. I find myself constantly going back and forth trying them out.

RE: custom counters ready

Posted: Mon Oct 19, 2009 9:53 pm
by jack54
please see new thread "jhh counters with Agent S ships"

this is an upgrade to the current mod thanks