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Terrain

Posted: Fri Oct 16, 2009 1:15 pm
by Captain_Ahab
Just a thought that I had for further installments of the Command Ops series.

It would be cool if you could chnage the terrain tables of town, cities and villages into a new "rubble" type of terrain, with new movement values. For example, if there was a game based on the Normandy campaign, cities like Caen could become "reduced" to rubble over the course of a game.

It always struck me as weird that in COTA you could bombard a city for days and there would be no difference made at all to the terrain. In real life of course, the situation would be different.

Anyhow, just a thought. No doubt Arunja will put the kibosh on my idea because it would probably require too much new code! Ah well...

RE: Terrain

Posted: Fri Oct 16, 2009 9:00 pm
by Arjuna
Handling dynamic terrain ( ie terrain that changes during the course of play ) has been on our wish list for some time. We do that now with crossings but whenever these change we must recalc the terrain and movement tables and these cause a noticeable pause in play. There are ways to mitigate this pause but that requires a significant change to the underlying structure and so would be a big job with some risk attached. That's why we have not undertaken it so far. But is on the list.[:)]