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1.063 strange things

Posted: Fri Oct 16, 2009 6:34 pm
by Skanvak
I just finished a Game as France, beside the abysmal AI, I have noted the following things :

_ Movement point does not always appear on other power corps (Turkish feodals)

_ The color code for conquered and free states no longer appear on main and mini-map. Reloading save does not change anything.

_ When I create Poland, I see 20i and 8 cav with the 2 corps avialable BUT when rienforcement phase arrive, the i anc cav have disappear but the corps are avialable to place.

_ I had a chain of 4 depots in Russia, actually there was 2 depots in 4th position (Y shape) When I click on one of the 4th depot, it says that the depot are out of supply chain but the depot give supply correctly.

_ I am able to supply troops in England accross Lille Sea Crossing with an english fleet in the Channel (need to confirm this one)

_ French fleet blockade Constantinople, Constantinople fell, and Turkish Fleet flee beating the French Fleet. The battle is not shown. Is it WAD?

_ "complicated path" : how a path can be complicated when the program can tell, correctly, that a zone is in move reach (and arguably only one way to go there). There is something I don't get.

Not bugs :

_ Area44 to area46, the 2 area are adjacent but the map is very UNCLEAR.
_ In which sea area is the sea crossing between Scotland and Ireland (ps yes, the French army had that sort of questioning).

Question?

_ How a victorious fleet pursue the losing fleet to its ports and blockade it, I thought it was outside the normal movement phase?

RE: 1.063 strange things

Posted: Fri Oct 16, 2009 6:42 pm
by Skanvak
Graphic bugs : no free states conq color code

RE: 1.063 strange things

Posted: Fri Oct 16, 2009 6:42 pm
by Skanvak
No movement allowance on other MP corps

RE: 1.063 strange things

Posted: Fri Oct 16, 2009 6:43 pm
by Skanvak
supply bug chain

RE: 1.063 strange things

Posted: Sat Oct 17, 2009 9:52 am
by NeverMan
ORIGINAL: Skanvak

_ "complicated path" : how a path can be complicated when the program can tell, correctly, that a zone is in move reach (and arguably only one way to go there). There is something I don't get.


LOL, I'm glad someone else picked up on this... it's really quite confusing to me too.

RE: 1.063 strange things

Posted: Wed Oct 21, 2009 3:37 am
by Skanvak
Ah so none of my bugs are interesting?

RE: 1.063 strange things

Posted: Wed Oct 21, 2009 10:09 am
by MarshallEllis
Did you try the 1.07 BETA yet? ;-)

RE: 1.063 strange things

Posted: Wed Oct 21, 2009 4:29 pm
by Skanvak
Not yet.

If I install the 1.07 beta, will I be able to install the 1.07 final over it or will have had to reinstall the game from scrap?
I am just reporting bug, not playtesting (due to personnal reason I no longer have that much time compare to 5 years ago).

RE: 1.063 strange things

Posted: Thu Oct 22, 2009 10:15 am
by MarshallEllis
You can install the production 1.07 on top of the BETA without a reinstall!
Understand the testing point, I am just responding to your bug report.
Appreciate the help!

RE: 1.063 strange things

Posted: Thu Oct 22, 2009 2:17 pm
by Skanvak
ok, I will update to version 1.07 next time I play.

I always feel a bit bad to have drop from the initial playtest team.

RE: 1.063 strange things

Posted: Fri Oct 23, 2009 9:41 am
by MarshallEllis
No worries! We're still here and you are helping!
I appreciate the help!