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Swatter's Counters 1.6

Posted: Sat Oct 17, 2009 1:23 am
by swatter555
Just place folder into you data/gfx folder and alter you game options and you are set. Thanks to Uxbridge for his naval counters.

Let me know about any glitches you might find.

*UPDATED*

I changed a few things on several countries armor and mech units, they blend better now. I also made the leader star easier to see.

If you want to see a screen, I will post one below.


RE: Swatter's Counters 1.6

Posted: Sat Oct 17, 2009 9:26 am
by Tac2i
Thanks for your hard work! These counters make playing the game much more enjoyable.

webZ

RE: Swatter's Counters 1.6

Posted: Sat Oct 17, 2009 10:40 am
by jack54
great job swatter,neat ,clean and lots of info.(the command icon in the middle is a nice idea.)

RE: Swatter's Counters 1.6

Posted: Sat Oct 17, 2009 11:28 am
by axisandallies
Hands down, by far the best counter set I've seen!! I spent weeks with my own counters, but all for not, as yours are so much better.[&o] Thank you.

RE: Swatter's Counters 1.6

Posted: Sat Oct 17, 2009 4:42 pm
by Scarbo
Excellent counters Swatter, Thank you.

RE: Swatter's Counters 1.6

Posted: Sat Oct 17, 2009 7:20 pm
by Tomokatu
These were what I'd been waiting for.
Thank you swatter555, now I can explore 1.60

RE: Swatter's Counters 1.6

Posted: Sat Oct 17, 2009 7:37 pm
by willgamer
Feedback: been using these counters for several now.

For some reason, my brain was having trouble interpreting the shading on the level ticks as 3-D and not just blurred.

Seems better the more I see them however.

That's it! [:)]

Awesome job![:)][:)]

Thanks![:)][:)][:)]

RE: Swatter's Counters 1.6

Posted: Sat Oct 17, 2009 8:41 pm
by swatter555
Thanks everyone, I am glad you all enjoy them.

The tech notches are 3D, your brain was right ;)

RE: Swatter's Counters 1.6

Posted: Sun Oct 18, 2009 11:14 pm
by OttoVonBlotto
Thank you for another good counter set, the default ones and other mods are good but yours are best for my eyes. cheers

RE: Swatter's Counters 1.6

Posted: Sun Oct 18, 2009 11:31 pm
by willgamer
OK, another day, several more hours.

The one spot of trouble today is with tired eyes and the leadership star pretty much just for just German units. (It seems to almost disappear on mech infantry).

Would there be anyway to make it just a little bit larger or with a shade of yellow that provides better contrast?

RE: Swatter's Counters 1.6

Posted: Mon Oct 19, 2009 2:57 am
by swatter555
I updated the link above. It should be more clear.
ORIGINAL: willgamer

OK, another day, several more hours.

The one spot of trouble today is with tired eyes and the leadership star pretty much just for just German units. (It seems to almost disappear on mech infantry).

Would there be anyway to make it just a little bit larger or with a shade of yellow that provides better contrast?

RE: Swatter's Counters 1.6

Posted: Mon Oct 19, 2009 4:45 am
by swatter555
Here is a new screenshot from Barbarossa:


Image

RE: Swatter's Counters 1.6

Posted: Mon Oct 19, 2009 4:44 pm
by von Schmidt
Nice!

Now if only someone would make a 1942 scenario...

-von Schmidt

RE: Swatter's Counters 1.6

Posted: Wed Oct 21, 2009 3:42 pm
by willgamer
ORIGINAL: swatter555

I updated the link above. It should be more clear.

Thanks! Everything is looking great.

Question... On the zoomed out, flag iconic view- is it possible to have a mark on the flag to distinguish air units from ground units?

RE: Swatter's Counters 1.6

Posted: Wed Oct 21, 2009 4:31 pm
by Wolfe1759
Yet another great counter mod, It's like being a kid in a sweetshop with all the counter mods that are being done. So far though this is my favorite, maximum information within a very clean design.
ORIGINAL: willgamer

Question... On the zoomed out, flag iconic view- is it possible to have a mark on the flag to distinguish air units from ground units?

One option (as I've done) is to alter the first value (70) in line 32 of the appearence file to 30 or 40 which means you can zoom out further before the units convert to flags and still clearly be able to distinguish between infantry, armour and air units.

RE: Swatter's Counters 1.6

Posted: Fri Oct 23, 2009 6:39 pm
by willgamer
ORIGINAL: Wolfe

Yet another great counter mod, It's like being a kid in a sweetshop with all the counter mods that are being done. So far though this is my favorite, maximum information within a very clean design.
ORIGINAL: willgamer

Question... On the zoomed out, flag iconic view- is it possible to have a mark on the flag to distinguish air units from ground units?

One option (as I've done) is to alter the first value (70) in line 32 of the appearence file to 30 or 40 which means you can zoom out further before the units convert to flags and still clearly be able to distinguish between infantry, armour and air units.

Yes, I've tried that but I go back and forth.

The reason I'd like to not mod to zoom further out is the convenience of doing repairs by yellow dotted flag units. The problem is avoiding repairing expensive air units when I just want to fix ground units.

No biggie....