Wastage
Posted: Sat Oct 17, 2009 3:33 am
Bleck, Anraz, Doomie!
Maybe you saw my idea with productional attrition in the thread Control of economy. I've been speculating about a PP-stock reducing method for a while and even suggested a moddable line in consts for a future upgrade to Doomie.
Now it suddenly dawned upon me that this could probably be done within the events engine. I have looked at the events system, but knowing that my intellectual capacity is only slightly above that of the average village idiot, I need some help.
I therefore ask if someone at Wasteland could produce for me an event, that will lower each major country's present PP-stock once every turn with a certain percentage (that I can then change)? I'm not refering to the present turn income, but to the stocked pool of PPs. It would be nice if all majors have a speific event, to set their levels differently, but it will suffice with just one event for all majors in case making six is time-consuming for the person doing it. Maybe we could call the event "Waste".
The provisions for the event should thus be:
It must trigger each turn (preferably before PP allocation, but not necessarily)
It must affect all six majors
Individual sub-events to tell countries apart is nice, but not necessary
It needs no player input, but works automatically
It should not be visible to the players and need not show up in any reports
It would be extremely helpful if someone could assist me with this, and I don't think the time spent for the developer doing it will be totally wasted either. The issue of how to balance the economies haven't been finally settled, and this could very well be a step in the right direction. I do firmly believe that the interaction between upkeep and "Waste" - forcing the player to always spend a little but never too much - will take a huge step towards elimination all questions of certein economies growing to large.
If I understand it right, the waste event (if created) can be placed in the universal Events folder (with its own folder called Waste) without affecting any scenarios but mine, if my ETO-scenario is the only one to have a reference to it in the events file-file?
With hope of a positive answer, Ux. [:)]
Maybe you saw my idea with productional attrition in the thread Control of economy. I've been speculating about a PP-stock reducing method for a while and even suggested a moddable line in consts for a future upgrade to Doomie.
Now it suddenly dawned upon me that this could probably be done within the events engine. I have looked at the events system, but knowing that my intellectual capacity is only slightly above that of the average village idiot, I need some help.
I therefore ask if someone at Wasteland could produce for me an event, that will lower each major country's present PP-stock once every turn with a certain percentage (that I can then change)? I'm not refering to the present turn income, but to the stocked pool of PPs. It would be nice if all majors have a speific event, to set their levels differently, but it will suffice with just one event for all majors in case making six is time-consuming for the person doing it. Maybe we could call the event "Waste".
The provisions for the event should thus be:
It must trigger each turn (preferably before PP allocation, but not necessarily)
It must affect all six majors
Individual sub-events to tell countries apart is nice, but not necessary
It needs no player input, but works automatically
It should not be visible to the players and need not show up in any reports
It would be extremely helpful if someone could assist me with this, and I don't think the time spent for the developer doing it will be totally wasted either. The issue of how to balance the economies haven't been finally settled, and this could very well be a step in the right direction. I do firmly believe that the interaction between upkeep and "Waste" - forcing the player to always spend a little but never too much - will take a huge step towards elimination all questions of certein economies growing to large.
If I understand it right, the waste event (if created) can be placed in the universal Events folder (with its own folder called Waste) without affecting any scenarios but mine, if my ETO-scenario is the only one to have a reference to it in the events file-file?
With hope of a positive answer, Ux. [:)]