Movement orders cancelled
Posted: Wed Oct 21, 2009 7:05 pm
I thought that Enemy units moving into your Hex would not cancel out distance travelled. Such that a small unit can stop a large moving force after it enters its hex.
I know this was frustrating in WITP Thought it was fixed in AE.[&:]
I know this was frustrating in WITP Thought it was fixed in AE.[&:]