Game Scroll Speed update...Fixed on Windows 7
Posted: Sat Oct 31, 2009 6:06 pm
Just for your info really...
Having suffered a hard drive failure on my boot drive, I took the liberty of buying Windows 7 with a new hard drive.
Previously with Windows XP, I had to set Cores to using 1 and set DirectDraw off. Setting cores to use one increased the speed of loading the game and a scenario. Setting DirectDraw off made the unbearably slow scroll speed when Highlighting Targets disappear, although it left graphical glitches all over the play area.
With Windows 7, I have set Cores to use one Always and left DirectDraw and the scrolling is fine.
If I use All Cores, then the scrolling gets unbearable again when setting Highlight Target Damage is turned on.
But I have not touched the DirectDraw element and the scrolling seems fine if I am using one core. Maybe because I've got DX10?? Funnily enough, I had noticed no scrolling problems with my Core Duo laptop using Vista (Again DX10)
Don't know, but a happy bunny.
If you need me to do more testing, then I'm all ears.
Having suffered a hard drive failure on my boot drive, I took the liberty of buying Windows 7 with a new hard drive.
Previously with Windows XP, I had to set Cores to using 1 and set DirectDraw off. Setting cores to use one increased the speed of loading the game and a scenario. Setting DirectDraw off made the unbearably slow scroll speed when Highlighting Targets disappear, although it left graphical glitches all over the play area.
With Windows 7, I have set Cores to use one Always and left DirectDraw and the scrolling is fine.
If I use All Cores, then the scrolling gets unbearable again when setting Highlight Target Damage is turned on.
But I have not touched the DirectDraw element and the scrolling seems fine if I am using one core. Maybe because I've got DX10?? Funnily enough, I had noticed no scrolling problems with my Core Duo laptop using Vista (Again DX10)
Don't know, but a happy bunny.
If you need me to do more testing, then I'm all ears.