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Detalied training missions for a less steep learning curve?

Posted: Mon Nov 02, 2009 10:22 am
by dogancan
from what I read about this game, IMO the biggest potential problem of this game is its lack of 'accessibility' for casual gamers. Let me put this way; I feel like when I purchase the game, as a casual strategy player (but serious military-history fan) I will find myself in command of hundreds of units without having a clear idea on where to begin and how to implement the plan I have in my mind.

To tackle with this, I suggest designers to put some effort to make the learning curve much less steep than WITP; and I think this can pay back once the game published. I am not only talking about some small scale scenarios but a series of training missions beginning from the very first step of organising an offence and/or defence to more complex tasks like counter-attacks, using urban areas as anchors of a stable defence line, or even developing/implementing a strategic plan.

It is better to name these as a "strategy school" or something like that (maybe something that resembles the "tactics 101" articles in the armchair general). the very first missions/lessons need not even be longer than 2-turns on a hypothetical map.

I know this sounds like a whole project by itself with some interactive content and documents, but I am sure it will payback the resources invested in it by opening this game (and even other games of Matrix) to the market of casual gamers.

RE: Detalied training missions for a less steep learning curve?

Posted: Mon Nov 02, 2009 11:00 am
by Hard Sarge
interesting, i think it could be done (I thought in some of the latest games, they have added some vidio game play classes, to show what is what)

(I do not know or am saying there will be)

overall, though, the learning curve shouldn't be as "bad" as WitP, really it is only ground combat, with some extra goodies tossed in (WitP there is a lot more on the plate)

but I think it wouldn't be a bad idea, something for the suggestion/wish list

RE: Detalied training missions for a less steep learning curve?

Posted: Mon Nov 02, 2009 3:09 pm
by sabre1
+1 dogancan


RE: Detalied training missions for a less steep learning curve?

Posted: Tue Nov 03, 2009 10:23 am
by ryan1488
+1

RE: Detalied training missions for a less steep learning curve?

Posted: Mon Nov 09, 2009 6:33 pm
by Dennistoun
+3

RE: Detalied training missions for a less steep learning curve?

Posted: Mon Nov 09, 2009 9:59 pm
by Stryder
+4

RE: Detalied training missions for a less steep learning curve?

Posted: Tue Nov 10, 2009 5:29 am
by Skanvak
Very good idea. That remind me of the little wargame "battle for Moscow" which is the learning scenario for "The great patriotic war". The mini game was a success in itself.

RE: Detalied training missions for a less steep learning curve?

Posted: Tue Nov 10, 2009 7:35 am
by lancer
+5

RE: Detalied training missions for a less steep learning curve?

Posted: Tue Nov 10, 2009 9:19 am
by dogancan
seems like I am not the only one. Lets hope the development team will have enough time to put some work on it.

RE: Detalied training missions for a less steep learning curve?

Posted: Tue Nov 10, 2009 2:01 pm
by PyleDriver
We have "Typhoon" game that has been in testing over 8 months. We have a bunch of others in the works also...

RE: Detalied training missions for a less steep learning curve?

Posted: Fri Nov 13, 2009 9:24 pm
by Duck Doc
I would imagine a good AAR would teach the basics to those of us new to the game. Bring on an AAR!

RE: Detalied training missions for a less steep learning curve?

Posted: Fri Nov 13, 2009 9:54 pm
by Stryder
i second the motion!     [:)]

RE: Detalied training missions for a less steep learning curve?

Posted: Fri Nov 13, 2009 10:25 pm
by Dennistoun
Well I third the motion!