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Saved Game File - data

Posted: Tue Nov 03, 2009 4:29 pm
by wesy
I love the game, I appologize if this has been asked before...but is there a way to export data from the saved game files - it would be great to get a summary of all action etc.

RE: Saved Game File - data

Posted: Tue Nov 03, 2009 4:58 pm
by Stele
I don't believe there's a way to export them from a saved file. I've been doing it manually each turn by typing it in excel; a little time consuming, but it helps me keep track of things over a period of time.

I requested such a feature in the "suggestions for future patches" subforum, so hopefully something comes of it in the future. [:)]

RE: Saved Game File - data

Posted: Tue Nov 03, 2009 6:48 pm
by wesy
wow...that's painful!

RE: Saved Game File - data

Posted: Tue Nov 03, 2009 10:40 pm
by kaybayray
I use Pencil and Notbooks and record Daily Strike and Fighter Sweep builds. Notate Recon and Raid results for future missions. Separated by Theatre.

Wish I could extract the spreadsheets for all the different lists. But I dont drill down that deep. You could keep Screenshots and just keep turning them over as you move on I guess. I do agree this is a pretty data intensive game and it would be nice to be able to build spreadsheets from game files.

Later,
KayBay

RE: Saved Game File - data

Posted: Wed Nov 04, 2009 5:59 am
by TechSgt
KayBay;

In the old TOH, I used paper, pencil, and eraser -- daily!

In the NEW BtR, I been trying to use the windowed version with a notepad open also. I've been using the notepad to type items of note that I can compare against the action report during the Debriefing Phase. This has worked out OK. By clicking on the notepad it also pauses the game -- saves wear and tear on the "S" & "C" keys. The drawback has been if the information I want is in a message or mouse flyover display. At turn end, I save the file titled with the game date.

Mission planning is now on a Word document, one page for Britian, one page for Italy. I keep more detailed information than the mission review display. I also add directly to this the reported/reconned damage, flak intel, etc. It too is saved titled with the game date.

I tried to keep the OOB as an open excel sheet, but in truth I find shuffling two sided printouts to be easier. During the game month I just pencil in changes. I update the Excel OOB's at the beginning of each game month with the aircraft changes, experience points, & the units due to arrive during the month. I also make a check for units that have been withdrawn and might make new unit groupings if necessary.

Print a new copy of the OOB, then fire up the game.

Hmm... I see a new thread in the strategy section. Allied Data Management Methods? [;)]

TS

RE: Saved Game File - data

Posted: Wed Nov 04, 2009 7:41 am
by wesy
the game should ship with BI features and a "dashboard" for all the key performance indicators!

RE: Saved Game File - data

Posted: Wed Nov 04, 2009 8:38 am
by harley
wesy - yes, we should have used a data wharehouse on a solaris M5000 series system, except I'm a dyed-in-the-wool microsoft insfrastructure guy, so MSSQL would have been easier for me. But, we'd make it the first game to ship with a complete server back-end.

It would make the digital fulfillment edition somewhat more difficult.

RE: Saved Game File - data

Posted: Wed Nov 04, 2009 3:28 pm
by wesy
That's great to hear Harley. I'm a MSFT employee :)

RE: Saved Game File - data

Posted: Thu Nov 05, 2009 4:35 am
by TechSgt
Mr. H;

Couldn't the game open a .TXT file, titled "game date", and dump the after action report during the Breifing phase?

It is a long time since I programmed, and I'm not certain how the report is generated, but...

TS

RE: Saved Game File - data

Posted: Thu Nov 05, 2009 5:22 pm
by kaybayray
Hey TechSgt [8D] <S>

Yeah I tried the windowed mode but not all of the perimeter of the screen shows. I cant get to the "Quit" button on the bottom right corner.

I havnt got to the point of actually managing all the Groups and Squadrons yet. I am basicially doing Strike Management. I recon potential targets and track the repairs after I strike them. I document each strike and record Squadrons roles in the strike. I try to track Kills and Damaged AC withing Strike and Group. I mentally follow the Morale and Experience of squadrons. I just dont have the time to do all that and play the game. Still on the learning curve. Once I feel more comfortable with my overall understanding of all that is going on I could look at that. I should probably play the BOB portion. I think that is much smaller and perhaps more managable than the BTR portion.

With the new edition I am going to try to use Excel and Word a lot more. I think I can do much better with what I am familliar with now that I fell a bit more comfortable with the Strike Management areas. For the most part I am trying to learn what works and what doesnt as it applys to the game. But for me this is OK.

Later,
KayBay [8D]

RE: Saved Game File - data

Posted: Fri Nov 06, 2009 5:05 am
by TechSgt
ORIGINAL: kaybayray

...

For the most part I am trying to learn what works and what doesnt as it applys to the game. But for me this is OK.

Later,
KayBay [8D]
KayBay;

When you figure it out... be sure to let me know, too! [;)]

TS

RE: Saved Game File - data

Posted: Fri Nov 06, 2009 5:58 pm
by kaybayray
TechSgt, <S>

I think all you guys are way ahead of me. I mean I read all that you do in the game and then I look at me playing it.... Like I have said in a few other posts, makes me feel like I am the Kid drooling over in the corner. [8D]

But I do find that keeping records of what I do and what results helps me learn. I also kind of get some enjoyment from the History aspect of doing this. But there is so much going on it is kind of hard to get down to the level of being able to keep track of individual Groups or Squadrons as many of you do. Recall I only have like 3 functioning brain cells so its hard for me to keep up. [8D]

Later,
KayBay

RE: Saved Game File - data

Posted: Fri Nov 06, 2009 10:22 pm
by Golden Bear
Funny what you keep track of. I keep track of when a BG/FG/FS has made a raid so I'll know when it'll be effective again. Recon? I do it and keep track of my effects but not thorougly. Damage is secondary to chopping down enemy a/c so I'm happy to chip away rather than go for the big kill. Basically (following historical example) bombers are LW bait and destructive effects come second.

That said, I am agitating for a column in the Add Bombers/Add Fighters screens that show no. of days since last action. That will be useful.

C.

RE: Saved Game File - data

Posted: Sat Nov 07, 2009 1:57 am
by kaybayray
Hey Golden Bear <S>

I just watch the Morale. I will not fly a Squadron with a Morale < 50%. I have noted that doing so leads to not finding the target, higher than normal losses and further reduced Morale and Fatigue. I would rather Stand Down and allow for some R&R and wait to get better results.

And yes, I dont go for the big kill either. I try to concentrate on targets in relatively close proximity to each other and pound the tar out of just a couple. I find spreading myself out induces high losses, which I dont like.

Later,
KayBay

RE: Saved Game File - data

Posted: Sat Nov 07, 2009 3:01 am
by TechSgt
ORIGINAL: kaybayray

Hey Golden Bear <S>

I just watch the Morale. I will not fly a Squadron with a Morale < 50%. I have noted that doing so leads to not finding the target, higher than normal losses and further reduced Morale and Fatigue. I would rather Stand Down and allow for some R&R and wait to get better results.

...

Later,
KayBay
KayBay;
Be careful with just using morale.
1) I found that units with "great" commanders seem to pass your morale test -- always. Therefore they fly daily.
Flying daily is a good way to lose that "great" commander quickly.
2) There is something about the number of missions and experience points.
A mediocre unit could use the more missions to improve experience.
3) A unit with a "bad" commander can have bad morale and only occasionally fly.
How do you relieve a "bad" commander in BtR.? Give him to the enemy. [;)]
4) Flying "successful" missions seems to raise morale, too.

TS

RE: Saved Game File - data

Posted: Sat Nov 07, 2009 3:16 am
by TechSgt
ORIGINAL: Golden Bear

Funny what you keep track of. I keep track of when a BG/FG/FS has made a raid so I'll know when it'll be effective again. Recon? I do it and keep track of my effects but not thorougly. Damage is secondary to chopping down enemy a/c so I'm happy to chip away rather than go for the big kill. Basically (following historical example) bombers are LW bait and destructive effects come second.

That said, I am agitating for a column in the Add Bombers/Add Fighters screens that show no. of days since last action. That will be useful.

C.
Golden Bear;
That sounds like an excellent operational strategy!

In an off-handed way I track "days since last action", too. Never thought of asking for a column, either.

Hey, H & HS,
How 'bout a "number-of-days-since-last-action" column?

TS

BTW: I think the "Off Topic Police" might be lurking! [:-] I think I'll go start a thread in the strategy section.

RE: Saved Game File - data

Posted: Sat Nov 07, 2009 6:06 am
by harley
ORIGINAL: TechSgt


Hey, H & HS,
How 'bout a "number-of-days-since-last-action" column?


I was thinking of that, as I want the AI to move forward units that aren't fighting, and that was a key metric. That the player could also use it can't be a bad thing

RE: Saved Game File - data

Posted: Sat Nov 07, 2009 3:01 pm
by Tuk
Having so far only played LW in Eagle Day, as well as checking for morale, I go through all units in briefing phase and check for fatigue, grading for completely fresh, rested (0-3 fat) usable with caution (4-8 fat) and usable only on short missions and in exceptional circumstances (7-10 fat), also noting new pilots.&nbsp;I don't fly anything over 10 fatigue, not that I have enough experience to know if this is a valid approach. Yes, it's a lot of clicking, too much clicking.
&nbsp;
The trouble with the "number of days since last action" column is that it will not alert you to the number of&nbsp;new pilots which frequently appear with 15-17 "fatigue".
&nbsp;
One thing I notice though is that units that for one reason or another gain more than their organisational establishment of pilots or have more pilots than planes,&nbsp;will fly the same pilots over and again while the others never fly or transfer out at all. Further, recce units only fly one plane a day, even from a staffel of 12, and again, it's the same pilot flying every mission. Can be fixed?

RE: Saved Game File - data

Posted: Sat Nov 07, 2009 3:14 pm
by Hard Sarge
I would go a little higher with the Fat level, the pilots are going to get tired, they suppost to, as long as it is massive amounts, they should still do okay

some units, will have more pilots, either more pilots were known, more pilots got lost, so more pilots were known (where it can be a pain, say JG 134 is due to get 5 real pilots on day 5, on day 3, they lose 10 pilots, the AI will try and give them the 10 pilots they need, and the next day, the real pilots will show up)

most times, the AI will pick/assign, the best pilots, highest rank, highest exp first, so if only a few planes fly, the best pilots will fly a lot

for the recon, if only one guy is flying, are you only flying one mission ?

RE: Saved Game File - data

Posted: Sat Nov 07, 2009 9:36 pm
by Tuk
Thanks, I'll try pushing the fat a bit, though I did notice an increase in crashes which seemed to coincide with higher fat levels.
&nbsp;
for the recon, if only one guy is flying, are you only flying one mission ?
&nbsp;
Yes. Is there a way to fly more than one a day?