Winter War consequences and exploiting the War Economy
Posted: Fri Nov 06, 2009 12:48 am
The Winter War event is set to fire randomly every week between Dec 1, 1939 and Feb 25, 1940. The chance for the event firing is 25%. Now you would think that it's almost certain that this event will fire eventually - it's hard not to roll under 25 twelve times in a row.
However, I've had two games as the Soviets where the event did not fire. The consequences were dire.
The following is a table which illustrates this:
I ran two games. The first one I made the Winter War event not fire. The second one I made the event fire on December 1st. Both games had relatively the same progression - France fell at around the same time, the Axis Minors joined in a relatively same manner, etc. I spent no money at all except to beef up a couple of infantry units so they could fight Finland in good order.
Notice the amount of PPs I was able to save by Feb 41. In the game with the Winter War, I was able to save double the PPs, due to the War Economy rise during the Winter War. That translates into roughly 132 Level II infantry Corps. Realistically it's a lot less, because you have to spend PPs on research, strat points, and replacements for understrength units, but it's still a lot of scratch.
I suggest modifying the following line in territorial_demands_soviets_finland.xml:
Change
<rightOperand constValue="25"/>
to
<rightOperand constValue="75"/>
(or any other percentage you feel will almost guarantee a Winter War).
If this event doesn't fire then the Soviets are screwed. Big time.
As a corollary to the above, the Winter War event is subject to exploitation by the Soviet player. For example, I delayed my conquest of Finland by two months, just sitting outside their empty cities until I was ready to walk in. As a consequence, I entered the May turn with 2784 PPs and a WE of 75. If I wanted to stay at "war" with Finland for another six months, I bet I would have been able to squeeze another 2000-3000 PPs out of the system before the Germans made their move.
I would suggest for patch 1.7 that the pre-German invasion Soviet WE rise is capped (along with making the Winter War event more certain to fire).
However, I've had two games as the Soviets where the event did not fire. The consequences were dire.
The following is a table which illustrates this:
Code: Select all
NO WAR WAR
DATE Saved PP WE Saved PP WE
Dec 39 383 30 365 20
Jan 40 586 30 696 47
Feb 40 787 30 1032 54
Mar 40 990 30 1490 61
Apr 40 1190 30 1979 61
May 40 1393 30 2479 61
Jun 40 1604 30 2985 61
Jul 40 1754 30 3439 61
Aug 40 1987 30 3991 61
Sep 40 2223 30 4584 71
Oct 40 2512 50 5336 81
Nov 40 2952 50 6133 81
Dec 40 3374 50 6924 81
Jan 41 3832 50 7759 81
Feb 41 4302 50 8614 81
I ran two games. The first one I made the Winter War event not fire. The second one I made the event fire on December 1st. Both games had relatively the same progression - France fell at around the same time, the Axis Minors joined in a relatively same manner, etc. I spent no money at all except to beef up a couple of infantry units so they could fight Finland in good order.
Notice the amount of PPs I was able to save by Feb 41. In the game with the Winter War, I was able to save double the PPs, due to the War Economy rise during the Winter War. That translates into roughly 132 Level II infantry Corps. Realistically it's a lot less, because you have to spend PPs on research, strat points, and replacements for understrength units, but it's still a lot of scratch.
I suggest modifying the following line in territorial_demands_soviets_finland.xml:
Change
<rightOperand constValue="25"/>
to
<rightOperand constValue="75"/>
(or any other percentage you feel will almost guarantee a Winter War).
If this event doesn't fire then the Soviets are screwed. Big time.
As a corollary to the above, the Winter War event is subject to exploitation by the Soviet player. For example, I delayed my conquest of Finland by two months, just sitting outside their empty cities until I was ready to walk in. As a consequence, I entered the May turn with 2784 PPs and a WE of 75. If I wanted to stay at "war" with Finland for another six months, I bet I would have been able to squeeze another 2000-3000 PPs out of the system before the Germans made their move.
I would suggest for patch 1.7 that the pre-German invasion Soviet WE rise is capped (along with making the Winter War event more certain to fire).