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troop transports/disruption?

Posted: Fri Nov 06, 2009 1:51 pm
by jackyo123
ivce read in a lot off the aar's about how troops without sufficient planning points will take a load of disruption during amphib invasions, and will also take disruption on long trips.

but ive not seen this - i accidentally left an indian brigade at diego garcia in a large conmvoy that couldnt unload for over 2 months - when i checked their numbers, disruption was 0 and fatigue was 4.

I also landed 2 mareine units at efate/lungaville with no prep points. Also took zero disruption.

So what is the 'word' on this? Is this WAD? Was it changed in the last patch?

RE: troop transports/disruption?

Posted: Fri Nov 06, 2009 2:03 pm
by Don Bowen

Disruption for units onboard ship and taking part in landings depends on a number of things.

Basically, if the troops are aboard a properly equipped ship their disruption chances are much smaller. Also if landing from a properly equipped amphibious ship (as opposed to a freighter). Put them in poor living conditions aboard ship or unload them from under-equipped ships, it gets bad - maybe real bad.

All such disruption and loss is based on randoms. You might have the troops in proper transports or you just might be one lucky fella.

RE: troop transports/disruption?

Posted: Fri Nov 06, 2009 7:13 pm
by jackyo123
both groups were in xAP's (I generally convert about 2/3 of my convertible xAK's to xAP's right away - I know that amphib  sealift was a huge damper on all ops prior to late '44).