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New Features in patch 2?

Posted: Sun Nov 08, 2009 5:31 pm
by pad152
So what new features will we see in patch 2?


RE: New Features in patch 2?

Posted: Sun Nov 08, 2009 5:36 pm
by dorjun driver
Features? Features?!  You want more features!!![X(]
someone slap this guy.

RE: New Features in patch 2?

Posted: Sun Nov 08, 2009 6:36 pm
by pad152
ORIGINAL: dorjun driver

Features? Features?!  You want more features!!![X(]
someone slap this guy.

If you could read[;)], then maybe you heard about borders and other features that didn't make it in the original release, patch 1 was about bug fixes, I'm just asking what, if any made the cut in patch 2.

RE: New Features in patch 2?

Posted: Sun Nov 08, 2009 8:32 pm
by wdolson
A few goodies added:

1) New map icons to show bases that are low on supply or have had partisan attacks.  Map icons will also show hexes which had combat in the last turn.
2) Comprehensive industrial management screen accessed off the top bar.
3) Monsoon weather effects
4) Pilot management improvements and a larger group screen with more controls on it.
5) You can now see search arcs.
6) Lots of bug fixes in the EXE as well as data and the AI.

There are a lot more, that's just what I can think of off the top of my head.

Bill

RE: New Features in patch 2?

Posted: Sun Nov 08, 2009 8:35 pm
by Iridium
ORIGINAL: wdolson

5) You can now see search arcs.


That alone was worth the wait. [:D] [&o]

RE: New Features in patch 2?

Posted: Sun Nov 08, 2009 10:54 pm
by pad152
ORIGINAL: wdolson

A few goodies added:

1) New map icons to show bases that are low on supply or have had partisan attacks.  Map icons will also show hexes which had combat in the last turn.
2) Comprehensive industrial management screen accessed off the top bar.
3) Monsoon weather effects
4) Pilot management improvements and a larger group screen with more controls on it.
5) You can now see search arcs.
6) Lots of bug fixes in the EXE as well as data and the AI.

There are a lot more, that's just what I can think of off the top of my head.

Bill

Not sure about Monsoon season but, the rest sound great![:)]

RE: New Features in patch 2?

Posted: Sun Nov 08, 2009 10:59 pm
by joey
So when is monsoon season?

RE: New Features in patch 2?

Posted: Sun Nov 08, 2009 11:29 pm
by stuman
ORIGINAL: joey

So when is monsoon season?


I think Summer ( N. hemisphere ) through early Fall. MaybeMay/ June through September, something like that.

RE: New Features in patch 2?

Posted: Sun Nov 08, 2009 11:47 pm
by joey
That's a large portion of the year. I wonder what the effects of a monsoon will be?

RE: New Features in patch 2?

Posted: Sun Nov 08, 2009 11:56 pm
by freeboy
well, one could guess that supplies will move more slowly, troops will become fatigued more quickly, planes will have trouble finding ground targets etc etc.. BUT that is all guesswork..
Boy I hpe the beta gets released so I can re restart my giant v ai game lol
 

RE: New Features in patch 2?

Posted: Mon Nov 09, 2009 12:03 am
by n01487477
ORIGINAL: wdolson

A few goodies added:

...
2) Comprehensive industrial management screen accessed off the top bar.
...

There are a lot more, that's just what I can think of off the top of my head.

Bill
Looks like Floyd and I plus Marcus(Woos), can hang up our hats [;)] Good effort on the Patch guys, looks really good!

RE: New Features in patch 2?

Posted: Mon Nov 09, 2009 12:09 am
by planetbrain
I wonder what the effects of a monsoon will be?
Maybe a Caine Mutiny[:D]

RE: New Features in patch 2?

Posted: Mon Nov 09, 2009 12:29 am
by wdolson
ORIGINAL: wdolson

A few goodies added:

...
2) Comprehensive industrial management screen accessed off the top bar.
...

There are a lot more, that's just what I can think of off the top of my head.

Bill
ORIGINAL: n01487477
Looks like Floyd and I plus Marcus(Woos), can hang up our hats [;)] Good effort on the Patch guys, looks really good!

There are some limits to what can be done within the game engine. The external tools are more visual than the in game screens. I might add some features to industrial management a little further down the line, but we're not adding anything more right now.

If somebody doesn't want to have monsoon effects, they can make a custom scenario with settings like the current scenarios.

Bill

RE: New Features in patch 2?

Posted: Mon Nov 09, 2009 2:04 am
by fbs

Oh no, he forgot to add the triplicate requests to drydock a ship, to be submitted 60 days ahead of even thinking of it...

Cheers [:D]
fbs

RE: New Features in patch 2?

Posted: Mon Nov 09, 2009 2:21 am
by Ketza
Wow nice changes.

This will improve my game enjoyment tremendously.

RE: New Features in patch 2?

Posted: Mon Nov 09, 2009 4:32 am
by Admiral Scott
5) You can now see search arcs.

Great!!! Thank you!!!

RE: New Features in patch 2?

Posted: Mon Nov 09, 2009 5:02 am
by dorjun driver
Maybe a Caine Mutiny[:D]

Hey. I named my Beetle Cat "Caine"

<<-----

And yes. There was a mutiny involved.

RE: New Features in patch 2?

Posted: Mon Nov 09, 2009 10:05 am
by moose1999
ORIGINAL: wdolson

4) Pilot management improvements and a larger group screen with more controls on it.
Does this also address the problem with pilots not gaining any skillpoints from combat?

RE: New Features in patch 2?

Posted: Mon Nov 09, 2009 11:55 am
by rhohltjr
ORIGINAL: wdolson
A few goodies added:
1).... Map icons will also show hexes which had combat in the last turn.
There are a lot more, that's just what I can think of off the top of my head.
Bill

Great! These map icons that show hexes which had combat in the last turn.
What happens during multi day turns( 2 or 3 day turns)? Does the icon/info fade
out slowly if no followup combat happens in the same hex, or does it just blink out
at the start of the next day?

Any change in the political points system / feature ? please?

Oh by the way. Thanks for this little snip of info wdolson.


RE: New Features in patch 2?

Posted: Mon Nov 09, 2009 12:00 pm
by xj900uk
Build more Yamato's.&nbsp; Also build the Shinano as a Yamato as it was originally designed to be!