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Scan range, stealth & reconnaissance

Posted: Sat Nov 21, 2009 1:50 pm
by Aroddo
I rather like how fleet detection is handled: Simple

You can build scanners of varying quality at systems. In the attached picture, you can see the smallest version at the Veii system and the next larger one at Capua.
The scan range is indicated by different shades of blue: The more intense the color, the more info you get about the detected fleet.

Likewise, players can invest research in stealth technology, with each level lowering the amount of info a player gains from his scanners. The quality of information ranges from fleet composition, allegiance, fleet size down to not being detectable at all.

Also, ships have a scan range, too. Scouts in particular have a pretty decent scan range, as can be seen when you look at the small ship next to Epsilon Virginis at the center top of the picture. Setting them to patrol at the edges of your empire makes quite a lot of sense. Unless you prefer surprises...

Oh, and this is a "Very Large" map, measuring 170x170 sectors. The maximum size for custom games is 1000x1000.


Image

RE: Scan range, stealth & reconnaissance

Posted: Sat Nov 21, 2009 3:24 pm
by Tom_Holsinger
Can the colors for scanner range and effectiveness be modded?

RE: Scan range, stealth & reconnaissance

Posted: Sat Nov 21, 2009 4:05 pm
by martok
Thanks, Aroddo! This is very helpful.

Just one question: Can ships get better scanners (as technology progresses) as well? Or are scanner upgrades/improvements generally restricted to star systems only?




On an unrelated note, this bit definitely caught my attention:
ORIGINAL: Aroddo

Oh, and this is a "Very Large" map, measuring 170x170 sectors. The maximum size for custom games is 1000x1000.

Good gods, are you serious?? Sheesh, and I thought that map was pretty damn big already! A maxed-out map, however, would be almost 36 times that size (assuming I did the math right).

I think I'm in love....



RE: Scan range, stealth & reconnaissance

Posted: Sat Nov 21, 2009 7:02 pm
by Aroddo
ORIGINAL: martok

Thanks, Aroddo! This is very helpful.

Just one question: Can ships get better scanners (as technology progresses) as well? Or are scanner upgrades/improvements generally restricted to star systems only?
Well, there's the survey ship which has an even better scan range (like the level 2 stationary scanner) but no, the other ships don't get increased scan range.

On an unrelated note, this bit definitely caught my attention:
ORIGINAL: Aroddo

Oh, and this is a "Very Large" map, measuring 170x170 sectors. The maximum size for custom games is 1000x1000.

Good gods, are you serious?? Sheesh, and I thought that map was pretty damn big already! A maxed-out map, however, would be almost 36 times that size (assuming I did the math right).

I think I'm in love....
I think the Twelve Races scenario I wrote about was about 200x200 sectors but with much much fewer stars.
Anyway, playing on a 1000x1000 map will require more than more weeking from anyone ...

RE: Scan range, stealth & reconnaissance

Posted: Sat Nov 21, 2009 8:06 pm
by Tom_Holsinger
Are there tactical scanners and counter-measures (ECM & ECCM, etc.)?

RE: Scan range, stealth & reconnaissance

Posted: Sat Nov 21, 2009 8:08 pm
by Iceman
I think this was already asked and answered?

RE: Scan range, stealth & reconnaissance

Posted: Sat Nov 21, 2009 9:23 pm
by Tom_Holsinger
Iceman, such behavior has likely resulted in your already having a record of complaints. Try not to add to them.

RE: Scan range, stealth & reconnaissance

Posted: Sat Nov 21, 2009 9:42 pm
by Iceman
Really?! COOL!!! So, is "likely" your take on it?

BTW, here:

tm.asp?m=2276900&mpage=4&key=

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