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Mining for profit and pollution

Posted: Sat Nov 28, 2009 3:59 pm
by Aroddo
Poor planets will stay poor. The designation is a hint.

Ok, you can try to build asteroid/comet mines (if available) to squeeze some profit out of that colony in addition to taxes, but given how expensive those buildings are on poor planets, you'd be better off with prioritizing other systems first.

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As you can see, you'll indeed make a profit. But first you have to invest 6300 for asteroid mines and 10800 for comets. Even if you happen to have that kind of cash, it will take 63 and 54 turns to get the investment back.



However, normal planets with asteroids/comets are a treat. Add a level 1 mine and you're rolling in the cash. Good profits, just watch the popularity. Once your popularity hits -8, you'll be facing riots.

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(forgot to add a tech complex. pollution should be -2)



Core mines may sound attractive, but you can't build them everywhere due to their massive pollution factor. And if the environment (dead planet in this case) was a crappy place to live in from the beginning, making it even worse won't add to the population's happiness.

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On ideal planets, core mines are feasible. You'll have to watch out for eventual popularity drops due to bureaucracy and overcrowding and you'll probably not be able to tax your population until they bleed, but it should be ok.
Of course, you can kiss your growth rate goodbye but at some point in the game it's worth it.


And that's the one you're never going to get:
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The custom campaign I used to make those screens can be found here:
tm.asp?m=2305202

RE: Mining for profit and pollution

Posted: Sat Nov 28, 2009 5:09 pm
by Tom_Holsinger
Can terraforming be used to reduce pollution?

RE: Mining for profit and pollution

Posted: Sat Nov 28, 2009 5:23 pm
by Zakhal
ORIGINAL: Tom_Holsinger
Can terraforming be used to reduce pollution?
Im not sure but it does make people more happy so they dont mind so much about the pollution. So in a word, yes.

RE: Mining for profit and pollution

Posted: Sat Nov 28, 2009 5:27 pm
by Aroddo
what zakhal said.

you can't reduce pollution but you can improve the environment of a planet, which counters the effect of pollution.



RE: Mining for profit and pollution

Posted: Sat Nov 28, 2009 7:30 pm
by Flaviusx
I'm perfectly happy building comets and asteroids on poor worlds. 60 turns set against a 500+ turn game isn't all that terrible. If you prefer to play on larger maps you're looking at long term investments.
 
 
 
 

RE: Mining for profit and pollution

Posted: Mon Nov 30, 2009 2:47 pm
by Aroddo
I prefer to let the enemy develop poor planets and then take them by force. :)
But you're right - with enough time the investment pays for itself. Sadly, they only reduce ship production cost and not general production costs, which would further increase long term benefits.

RE: Mining for profit and pollution

Posted: Mon Nov 30, 2009 3:48 pm
by Iceman
Only the Asteoid Mines do, not the Comet Mines.

RE: Mining for profit and pollution

Posted: Sat Dec 05, 2009 1:07 pm
by Iceman
Once your popularity hits -8, you'll be facing riots.


More accurately, (Popularity + Security), not just Popularity.
Glad to see you've finally realised that Poor systems are crap, and having pop everywhere is a liability. [8D]

RE: Mining for profit and pollution

Posted: Sun Dec 06, 2009 6:29 am
by lordxorn
I just use poors for stepping stones to further systems. Once my empire is flush with cash, then I develop them.