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Re Working

Posted: Mon Nov 30, 2009 6:35 pm
by petgod
Hi all, is this a complete re-write of the original or just a update of the old classic?

Not really fussed either way as this little gem was a fav of mune back in the 80's/90's along with western front. As long as it works with vista I'm a happy little warrior.

RE: Re Working

Posted: Mon Nov 30, 2009 9:01 pm
by Peter Fisla
Compete rewrite...

RE: Re Working

Posted: Fri Dec 04, 2009 4:24 pm
by petgod
Oh happy day!

RE: Re Working

Posted: Fri Dec 04, 2009 4:58 pm
by PyleDriver
The only thing I would say is the same as WIR is that Gary is writing it. Even equipment is so much more in depth, to every vehicle also...Ok heres a ss of a unit 19th PzD...I'm testing the 42 game...

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RE: Re Working

Posted: Sat Dec 05, 2009 9:39 pm
by Fred98
What are the column headings "DAM"  and "FAT"?

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RE: Re Working

Posted: Sat Dec 05, 2009 9:46 pm
by Northern Star
"DAM" is "damaged", it's referred to squads, guns and AFV, "FAT" is "Fatigue", units with high fatigue levels are much less efficient.

RE: Re Working

Posted: Sat Dec 05, 2009 11:10 pm
by PyleDriver
Whats great about the game is FAT and DAM levels are reflexted during the turn. So it may start at CV 18 but after three attacks and movement, it may end the turn with a CV of 10. Until the next turn and even then supply, rest, repair, replacments kick in the supply phase. Even then it may not be CV 18 for while...

RE: Re Working

Posted: Sun Dec 06, 2009 5:57 am
by Fred98
What is "CV" ? The Enterprise ?????

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RE: Re Working

Posted: Sun Dec 06, 2009 8:13 am
by Helpless
What is "CV" ? The Enterprise ?????

Essex [:)]

CV - combat value

RE: Re Working

Posted: Sun Dec 06, 2009 12:00 pm
by Rasputitsa
DAM I suppose shows losses in squads, or AFV, but is there anywhere that shows what the unit should have, or started with ( if a unit started with 100 Pz IIIj and now has 50, it is quickly clear how the unit is getting on). In the screen-shot for Pz IIIj it shows DAM as 2, is that 2 lost forever, or 2 on hand and in need of repair, or 2 that need to be sent to the unit, to bring it to established strength. I realise that in the end it's the overall combat value that counts. [:)]

RE: Re Working

Posted: Sun Dec 06, 2009 12:10 pm
by PyleDriver
Vehicles are in repair, squads are sick or lightly wounded. So yes the do come back into service over time...

RE: Re Working

Posted: Sun Dec 06, 2009 11:05 pm
by Fred98
ORIGINAL: PyleDriver

So it may start at CV 18 but after .........it may end the turn with a CV of 10.

....and even then supply, rest, repair........Even then it may not be CV 18 for while...


it would be handy for a player to know, that, if the situaton does not change, that it will take "X" turns for the unit to get back to CV 18

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RE: Re Working

Posted: Sun Dec 06, 2009 11:48 pm
by PyleDriver
Well thats tough to put your thumb on that. FAT is recovered well, replacements/equipment come quicker near railheads. Then there putting the unit into refit... You'll get the hang of how long it takes depending on how hard you ran them and the losses incured...

RE: Re Working

Posted: Mon Dec 07, 2009 12:49 am
by Joel Billings
You can access this TOE info window from the unit detail window that was displayed above (click on the TOE text at the top right). This shows you what should be in the unit versus what is in the unit.

As for knowing how long it will take to build a unit back up with replacements, that's too hard to put a number on. It's based on equipment available, manpower available, distance from a rail head, whether the unit is set to refit (and possibly other factors I haven't even mentioned).

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RE: Re Working

Posted: Mon Dec 07, 2009 7:34 am
by Rasputitsa
Thanks, nice to see the TOE info, the whole thing is looking very good. [:)]