Redoing Colony Worlds
Posted: Thu Dec 03, 2009 5:38 pm
Redoing Colony Worlds
I suggest some expansion of the existing types of colonies and colonizable worlds. This would vastly increase the science-fiction feel of the game, and somewhat expand strategic choices in colonization.
High-g races – AROM, Croyokon, Hoon Yon, Klurgu, Unn.
Types of Colonies
5 million maximum population – asteroid field or irradiated planet. All irradiated planets are airless. Even the AROM can’t live on irradiated planets outside specially shielded enclosed habitats, and are subject to the 5 million limit.
20 million maximum population – called “barren”, but really are hostile environment for the race in question, includes all airless worlds save for the AROM. Airless worlds cannot be terraformed. High-g worlds are always barren for non-high g races until the latter develop gravity control.
50 million maximum population – called “habitable”. The AROM consider all planets to be at least “habitable” except for those which are “irradiated”. Oort Habitats and Space Habitats are always “habitable” for all races. Airless worlds cannot be made “habitable” for any race except the AROM.
100 million maximum population – called “ideal”. The AROM never consider any world ideal unless it has a Terraforming Structure.
Techs & Structures which increase a world’s maximum population:
Atmosphere Creator – creates an atmosphere for airless worlds, but does not terraform them. Barren worlds remain barren. They just aren’t airless anymore. May only be bult on a planet, not an asteroid field, Oort Habitat or Space Habitat.
Gravity Control – negates the effect of high-g worlds on non-high g races.
Oort Habitat and Space Habitats – habitable for all races, and increase a colony’s population by 50 million each. Any world with an Oort Cloud can build an Oort Habitat, and any existing colony (including one limited to an Asteroid field) can build a Space Habitat.
Planetary Shield – makes any irradiated world into a barren one, except for the AROM for whom it becomes habitable. May only be bult on a planet, not an asteroid field, Oort Habitat or Space Habitat.
Terraforming I – improves the habitability of any world with an atmosphere by one level for all races. Barren worlds become habitable, and habitable worlds become ideal. Non-high g races cannot terraform high-g worlds. May only be bult on a planet, not an asteroid field, Oort Habitat or Space Habitat.
Terraforming II – replaces a Terraforming I Structure if one is present. It improves the habitability of any world with an atmosphere by two levels for all races. Barren worlds become ideal. Non-high g races cannot terraform high-g worlds. May only be bult on a planet, not an asteroid field, Oort Habitat or Space Habitat.
Planetary environments and their habitability categories by race:
Arid – ideal for Hoon Yon, Klurgu, Qa Qa & Teyes, barren for Jelluoids, habitable for all other races.
Airless – barren for all races except the AROM, for whom it is habitable.
Asteroid field - there is no colonizable planet in this system - only asteroid fields.
High–g – barren for all non-high g races until they develop Gravity Control. Asteroid fields, Oort Habitats and Space Habitats never have high-g.
Humid or Oceanic – habitable for all races except the Jelluoids, for whom it is ideal.
Icy or Frozen – barren for all races except the AROM, for whom it is habitable, and the Croyokon for whom it is ideal.
Irradiated - a planet which is so close to a star that it is blasted with radiation which makes it necessary to live inside artificial habitats with shields comparable to warship shields. Population is limited to a maximum of five million until a Planetary Shield Structure is Built.
Mixed aka Terrestrial – ideal for humans, Linkin, Umm, Walden & X Spectrada, habitable for all others.
Note: no unimproved colony is ever ideal for the AROM until it has a Terraforming Structure on it.
Oort Habitat and Space Habitats – habitable for all races, and increase a colony’s population by 50 million each. Any world with an Oort Cloud can build an Oort Habitat, and any existing colony (including one limited to an Asteroid field) can build a Space Habitat.
I would have no population growth on barren worlds for a race, half normal population growth on habitable ones, and normal population growth on ideal ones. I’d also have no population growth for races forming less than a majority of the total population on any given world as multi-racial planets will pose a problem for this model. Oort and Space habitats would have half normal population growth.
What races form a colony’s population would have to be taken into account here, which would be simple to do. The game system would assign a habitability rating for each race to each world, assuming there is a world in that star system at all. The total possible population on a given world would be determined by whichever race composes a majority of its population if no other race has more than four million people there. If no race has a majority, the maximum population is twenty million (it is barren for all races). But if, say, a world has nine million humans, four million Qa Qa and three million AROM, the humans would be a majority such that, if it was a “habitable” world for humans, the maximum population would be fifty million as long as no non-human race has more than four million people there.
Which also means that a world’s habitability rating can drop if a minority race grows past four million, so I wouldn’t allow such growth, and justify that after-the fact (xenophobia inhibits reproductive activity).
Note that the Atmosphere Creator, Gravity Control, Planetary Shield, Terraforming I, Terraforming II, Oort Habitat and Space Habitat techs each entail construction of a Structure by that name. Those can be destroyed, which would immediately drop the maximum population of that system, and subject the colony to the existing draconian unrest penalties for horrible overcrowding. On the other hand, having Terraforming II and Gravity Control on world means that its habitability is ideal for all twelve races at the same time, i.e., they can mingle freely with no environment penalty to happiness.
I suggest some expansion of the existing types of colonies and colonizable worlds. This would vastly increase the science-fiction feel of the game, and somewhat expand strategic choices in colonization.
High-g races – AROM, Croyokon, Hoon Yon, Klurgu, Unn.
Types of Colonies
5 million maximum population – asteroid field or irradiated planet. All irradiated planets are airless. Even the AROM can’t live on irradiated planets outside specially shielded enclosed habitats, and are subject to the 5 million limit.
20 million maximum population – called “barren”, but really are hostile environment for the race in question, includes all airless worlds save for the AROM. Airless worlds cannot be terraformed. High-g worlds are always barren for non-high g races until the latter develop gravity control.
50 million maximum population – called “habitable”. The AROM consider all planets to be at least “habitable” except for those which are “irradiated”. Oort Habitats and Space Habitats are always “habitable” for all races. Airless worlds cannot be made “habitable” for any race except the AROM.
100 million maximum population – called “ideal”. The AROM never consider any world ideal unless it has a Terraforming Structure.
Techs & Structures which increase a world’s maximum population:
Atmosphere Creator – creates an atmosphere for airless worlds, but does not terraform them. Barren worlds remain barren. They just aren’t airless anymore. May only be bult on a planet, not an asteroid field, Oort Habitat or Space Habitat.
Gravity Control – negates the effect of high-g worlds on non-high g races.
Oort Habitat and Space Habitats – habitable for all races, and increase a colony’s population by 50 million each. Any world with an Oort Cloud can build an Oort Habitat, and any existing colony (including one limited to an Asteroid field) can build a Space Habitat.
Planetary Shield – makes any irradiated world into a barren one, except for the AROM for whom it becomes habitable. May only be bult on a planet, not an asteroid field, Oort Habitat or Space Habitat.
Terraforming I – improves the habitability of any world with an atmosphere by one level for all races. Barren worlds become habitable, and habitable worlds become ideal. Non-high g races cannot terraform high-g worlds. May only be bult on a planet, not an asteroid field, Oort Habitat or Space Habitat.
Terraforming II – replaces a Terraforming I Structure if one is present. It improves the habitability of any world with an atmosphere by two levels for all races. Barren worlds become ideal. Non-high g races cannot terraform high-g worlds. May only be bult on a planet, not an asteroid field, Oort Habitat or Space Habitat.
Planetary environments and their habitability categories by race:
Arid – ideal for Hoon Yon, Klurgu, Qa Qa & Teyes, barren for Jelluoids, habitable for all other races.
Airless – barren for all races except the AROM, for whom it is habitable.
Asteroid field - there is no colonizable planet in this system - only asteroid fields.
High–g – barren for all non-high g races until they develop Gravity Control. Asteroid fields, Oort Habitats and Space Habitats never have high-g.
Humid or Oceanic – habitable for all races except the Jelluoids, for whom it is ideal.
Icy or Frozen – barren for all races except the AROM, for whom it is habitable, and the Croyokon for whom it is ideal.
Irradiated - a planet which is so close to a star that it is blasted with radiation which makes it necessary to live inside artificial habitats with shields comparable to warship shields. Population is limited to a maximum of five million until a Planetary Shield Structure is Built.
Mixed aka Terrestrial – ideal for humans, Linkin, Umm, Walden & X Spectrada, habitable for all others.
Note: no unimproved colony is ever ideal for the AROM until it has a Terraforming Structure on it.
Oort Habitat and Space Habitats – habitable for all races, and increase a colony’s population by 50 million each. Any world with an Oort Cloud can build an Oort Habitat, and any existing colony (including one limited to an Asteroid field) can build a Space Habitat.
I would have no population growth on barren worlds for a race, half normal population growth on habitable ones, and normal population growth on ideal ones. I’d also have no population growth for races forming less than a majority of the total population on any given world as multi-racial planets will pose a problem for this model. Oort and Space habitats would have half normal population growth.
What races form a colony’s population would have to be taken into account here, which would be simple to do. The game system would assign a habitability rating for each race to each world, assuming there is a world in that star system at all. The total possible population on a given world would be determined by whichever race composes a majority of its population if no other race has more than four million people there. If no race has a majority, the maximum population is twenty million (it is barren for all races). But if, say, a world has nine million humans, four million Qa Qa and three million AROM, the humans would be a majority such that, if it was a “habitable” world for humans, the maximum population would be fifty million as long as no non-human race has more than four million people there.
Which also means that a world’s habitability rating can drop if a minority race grows past four million, so I wouldn’t allow such growth, and justify that after-the fact (xenophobia inhibits reproductive activity).
Note that the Atmosphere Creator, Gravity Control, Planetary Shield, Terraforming I, Terraforming II, Oort Habitat and Space Habitat techs each entail construction of a Structure by that name. Those can be destroyed, which would immediately drop the maximum population of that system, and subject the colony to the existing draconian unrest penalties for horrible overcrowding. On the other hand, having Terraforming II and Gravity Control on world means that its habitability is ideal for all twelve races at the same time, i.e., they can mingle freely with no environment penalty to happiness.