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Drive on Minsk
Posted: Fri Dec 04, 2009 5:31 pm
by siRkid
My latest turn one drive on Minsk.[:D]

RE: Drive on Minsk
Posted: Fri Dec 04, 2009 6:14 pm
by Sigurd Jorsalfare
Looks great. Beautiful map, nice counters. The scale looks great as well. Not too many counters but still great flexibility in maneuvers. Thanks for posting.
RE: Drive on Minsk
Posted: Fri Dec 04, 2009 6:37 pm
by siRkid
I've selected the option that shows hex control. The dark green hexes are hexes I've taken control of this turn. Newly controlled hexes cost more to move through. As you can see, I've cut off several groups of Soviet units. The ones with the black stripe with the "R" are units that I have routed. Because I've opened up mutable hex corridors, my opponent will have a hard time reopening up the supply lines to them. I’m not too concerned that he will cut off my lead units because I’ve destroyed or routed so many of his units.
RE: Drive on Minsk
Posted: Fri Dec 04, 2009 6:41 pm
by Sigurd Jorsalfare
What are the chances for the russians to break out? Do the units go dead in the water as soon as supply is cut or does it take a couple of turns before the OOS-effects are felt?
RE: Drive on Minsk
Posted: Fri Dec 04, 2009 7:06 pm
by siRkid
While cut off your units are severely limited; however, as soon as you open up a supply line, they recover their combat capability but not all their movement capabilities. So, its always possible but early in the game the Russians are so weak that they really don't stand much of a chance. At best my opponent can keep them alive one or two more turns and use them to slow me down. But notice all the slower moving German inf divisions coming up.
Units do not suffer as soon as they are cut off. Only during the supply phase of the owning player's turn.
RE: Drive on Minsk
Posted: Fri Dec 04, 2009 7:12 pm
by siRkid
Riga Turn 1

RE: Drive on Minsk
Posted: Fri Dec 04, 2009 7:28 pm
by Silvanski
a quick dash to Riga is a must... and nice to see hexside rivers
RE: Drive on Minsk
Posted: Sat Dec 05, 2009 2:55 am
by Sabre21
ORIGINAL: Sigurd Jorsalfare
What are the chances for the russians to break out? Do the units go dead in the water as soon as supply is cut or does it take a couple of turns before the OOS-effects are felt?
If he does it right there is no chance, but I always look for a way when in that situation. Those pockets he shows on these screen shots of the center are pretty rock solid.
That group of units to the west of Riga can escape by sea if they make it to port in time, some will..some won't since his infantry will most likely take the remaining port up there next turn.
Oh well..come blizzard, it will be payback time..by the way..I'm his opponent [:)]
Rick well knows as the Soviet player I will do everything I can to slow him up or cut his supply.
RE: Drive on Minsk
Posted: Sat Dec 05, 2009 6:42 am
by elmo3
Can the Germans immediately bring supply forward along those captured rail lines or must they be converted first?
RE: Drive on Minsk
Posted: Sat Dec 05, 2009 7:59 am
by siRkid
You have to repair the rail line. As you can see in this graphic, I've repaired three rail hexes last turn. The unit highlighted in yellow is one of the 5 repair units that the player controls. There are many construction units that the AI controls that are out there repairing rail lines and helping the units build fortifications.

RE: Drive on Minsk
Posted: Sat Dec 05, 2009 8:01 am
by siRkid
You can bring in supplies throgh captured ports. That is why I went for Riga.
Supply
Posted: Sat Dec 05, 2009 8:06 am
by siRkid
Here is turn 2’s screen shot of the units cut off from my drive on Minsk. The red highlight means that they are isolated and will surrender if defeated in combat. They only got into this state after Andy’s supply phase was over. Also, note that there are no dark green hexes indicating that I have full control over those hexes and my movement through them will be at the normal rate.

RE: Supply
Posted: Sat Dec 05, 2009 8:18 am
by siRkid
Now in the south it’s a different story. I did not have enough forces to keep him from opening up two supply paths and isolating two of my PZ divisions. I’m not concerned because I air dropped some supplies to them in anticipation of this and I will be able to reopen the supply line to them easy enough. Note that their Mps are still high but the combat factor is low. The MP are high due to the air dropped supplies and as soon as I open up a route their combat factor will return to normal.

RE: Supply
Posted: Sat Dec 05, 2009 10:57 am
by Joshuatree
Is it possible to move the control buttons, which are now located on top of your screen, to the right hand side of your screen? I ask this because my 24" monitor has more space in the width than in the height, if you get my point.
RE: Supply
Posted: Sat Dec 05, 2009 11:16 am
by elmo3
Thanks for the answer on rail conversion. I assume you guys are testing via PBEM. Does it require more than one email from each player to resolve a turn? Thanks.
RE: Supply
Posted: Sat Dec 05, 2009 11:42 am
by PyleDriver
To answer your question Joshuatree, the right area is reserved. If you left click on a hex the unit info box appears. Heres a ss of what I mean...
elmo3 one e-mail is all you need to send via PBEM...

RE: Supply
Posted: Sat Dec 05, 2009 7:57 pm
by Joshuatree
@ Pyledriver
Ah yes ofcourse, thx for the answer. The place has already been taken, looks very nice too. I'm glad I went for a 24" a few months ago!
RE: Supply
Posted: Sun Dec 06, 2009 10:31 am
by elmo3
ORIGINAL: PyleDriver
...elmo3 one e-mail is all you need to send via PBEM...
Thanks.
RE: Supply
Posted: Sun Dec 06, 2009 11:14 pm
by Fred98
In the screen shot at the top, I see the germans have converted 3 Russain rail hexes to German gauge.
1. Given one rail repair unit, howm any hexes can be converted/ repaired per turn?
2. Is there a short cut key that highlighs all the friendly rail repair units on the map?
3. Can rail repair units, travel across hexes, that have no rail lines?
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RE: Supply
Posted: Sun Dec 06, 2009 11:38 pm
by PyleDriver
1) Theres 5 FEB units controled by you. They can repair from 1 to 4 rail hexs depending on terrain and weather. Theres also many AI controled repair units that only repair one hex...
2) Yes, Rick (kid) posted a ss that displayed it...
3) Yes, but they can only repair off a railhead...