Horse and Musket v1.12 Beta Patch
Posted: Wed Dec 09, 2009 5:34 pm
An Update for Horse and Musket is now available in the Members Club. This is a beta version at the moment, but we plan on making it official before the end of the year, if nothing major is found in the next week. To download please register your game here, if you haven't already, and go to Registered Downloads to get the zipped installer.
Here is the list of changes in this patch
Changes
Here is the list of changes in this patch
Changes
- Updated redoubt hex side graphics to look like gabions and added the three-sided redoubt graphics to the buildings terrain type.
- Adjustments and corrections to several scenarios
- Overstacking error fixed
- Disengage fixed
- Leader Radius error fixed
- Removed Cavalry Sub-type from unit editor in dialog.
- Corrected the code to read the Combat Target Modifiers. This corrects cav. not taking men or morale damage when charged.
- Objectives now change hands during remote play.
- Fixed - Can't initialize remote games do to the scenario not being found.
- Fixed Crash-to-desktop during alt-tab.
- Fixed - Game crashing during remote games.
- Fixed version number on the Main Screen.
- Updated four scenarios to use these new graphics.
- Added Scenario Editor Users Guide
- Added Second Silesian War Scenerio (this is a user designed scenario, which currently doesn't have a display map when your choosing which battle to play)
- Unit Description Screen fixed
- This was based on the Cavalry Type (light/medium/heavy) which is no longer defined
- Graphic displayed was unspecified then, usually just being the last one to display
- Now checks the Type Name for "Light", "Medium" and "Heavy"
- If not defined, such as "Dragoon", defaults to the Heavy graphic.