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Partisans
Posted: Sun Dec 13, 2009 9:02 am
by siRkid
You can use F11 to see the results of you opponent's last turn. It will also show any partisan attacks. In this case I've had four attacks on my supply line.[:@]

RE: Partisans
Posted: Sun Dec 13, 2009 4:41 pm
by Joshuatree
Pretty disastruous [:@] Do these attacks have a lasting effect on your supply lines? I mean you have to send repair units to do the thing repair units do?
And the bright red counters make it easy to spot the partisanattacks, well chosen.
RE: Partisans
Posted: Sun Dec 13, 2009 4:51 pm
by siRkid
You have to go and repair the rail lines if they are damaged enough. You have security units to go chase down the ones that did it.
RE: Partisans
Posted: Tue Dec 15, 2009 7:06 pm
by vinnie71
But are partisans organised in units or abstracted? If the former, how are they spawned?
RE: Partisans
Posted: Tue Dec 15, 2009 7:14 pm
by Fred98
ORIGINAL: Kid
You can use F11 to see the results of you opponent's last turn.
Is there a replay of the opponents turn- like SSG's games?
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RE: Partisans
Posted: Tue Dec 15, 2009 7:17 pm
by elmo3
Offworlder - Partisan cadre might be created when a Soviet unit is shattered in combat or spawned from another partisan unit. Once that cadre is created it needs to get air supply to form an actual partisan unit on the map. The AI will then use them to damage German rail hexes. They will be destroyed if an Axis combat capable unit moves next to it. There are many more details to partisans but this is the general idea of how they function.
RE: Partisans
Posted: Tue Dec 15, 2009 7:20 pm
by Joel Billings
Partisan cadres get created by units that are destroyed, then depending on security forces, they can increase in size. They must have supplies and special squads airdropped to them to be activated and become regular partisan units (this happens automatically if transports are in range). Once active they can attack, and be attacked by Axis units.
There is no replay per se, however there are many ways of getting information about what happened during the other player's turn (the best is the F11 which brings up battle site markers around the map wherever there was combat, and when you mouse over them you get some details of the combat).
RE: Partisans
Posted: Tue Dec 15, 2009 7:21 pm
by elmo3
ORIGINAL: Joe 98
Is there a replay of the opponents turn- like SSG's games?
Not at this time but you can get a lot of info from the reports Kid mentioned. I don't know if any kind of replay will be added later or not.
RE: Partisans
Posted: Tue Dec 15, 2009 8:44 pm
by Chromius
Wow, that is pretty awesome as a feature, sounds quite exciting. Could partisans have any other effects, like damage to production (maybee a loss of supplies or oil somewhere) or espionage on a troops forces/composition behind lines say it adds a level of detection like coastwatchers or something?
But what you have already is great.
RE: Partisans
Posted: Tue Dec 15, 2009 10:16 pm
by elmo3
Damaging rails can affect supply significantly. That is the only affect at this time.
RE: Partisans
Posted: Wed Dec 16, 2009 12:13 am
by Ola Berli
Keeps wetting our apetite for this baby!
Hell why did anybody not ask me to be tester for this fantastic game [:-][:D][&o]
RE: Partisans
Posted: Wed Dec 16, 2009 1:50 pm
by vinnie71
Extremely interesting I have to admit! And very historical too...
Then hope we get all the security divisions and assorted units to counter them!
Where are the Brandenburgers????[:'(]
RE: Partisans
Posted: Wed Dec 16, 2009 2:16 pm
by PyleDriver
We have plenty of Sec divisions...No Brandenburgs though. Hum, never thought about them. Jim or Pavel may know better. I'll bring that up on our closed forum...Anyway heres a ss of Sec units. Btw German divisions can break down into 3 regiments, which help as many cities dont need an entire division to garrision. In this case Minsk needs a division and a regiment, while Smolensk needs a division and Mogilev has only a regiment.

RE: Partisans
Posted: Wed Dec 16, 2009 2:28 pm
by PyleDriver
Heres another ss. I clicked on Minsk, in the upper left hand corner it shows the garrison % requirement I met, in this case 98%, which will pretty much keep any uprising at a minimum...

RE: Partisans
Posted: Wed Dec 16, 2009 3:43 pm
by PyleDriver
Heres a nice hotkey. It shows garrison levels. Blue is over 100%, yellow is garrisoned but under 100%, and red is no garrison...Here a ss...

RE: Partisans
Posted: Wed Dec 16, 2009 9:02 pm
by Chromius
That is another nice feature.
Thanks for the SS's
RE: Partisans
Posted: Thu Dec 17, 2009 5:20 pm
by vinnie71
This game is really turning out nicely!
I asked about the Brandenburgers because though they were elite commandos, their command kept expanding during the war in order to counter partisan activity.
BTW you mentioned uprisings. So cities can actually rebel as well?
RE: Partisans
Posted: Thu Dec 17, 2009 5:37 pm
by PyleDriver
Uprising is the wrong word, I should have said allowing that city to aid in partisan recruting...Brandenburgers are not going to be included in the game, Jim can explain better as to why...
RE: Partisans
Posted: Thu Dec 17, 2009 5:52 pm
by vinnie71
Ok thanks for the clarification![;)]
Hopefully as well there would be several construction engineer units to patch up the rails after the partisans did their thing...
BTW will partisans be present in every area of the USSR? I'm asking because in the former Baltic States for example, there was little or no resistence - if not outright collaboration.
RE: Partisans
Posted: Thu Dec 17, 2009 6:24 pm
by elmo3
Yes their are rail repair/conversion units.