Page 1 of 2
MMCC3 mod in pogress
Posted: Wed Dec 16, 2009 5:49 am
by Andrew Williams
Paladin is working on a Western Front MMCC3 mod
Looks like the Bloody Omaha Strat map being used... no indications yet of what Tactical maps will be available.
http://paladinpaladin1.spaces.live.com/

RE: MMCC3 mod in pogress
Posted: Thu Dec 17, 2009 2:19 am
by Andrew Williams
RE: MMCC3 mod in pogress
Posted: Sun Dec 20, 2009 5:53 pm
by CSO_Talorgan
Whatever happened to MMCC III beta 5?
http://members.fortunecity.com/grimrx/
... or the fabled son-of-MMCC III, which had hexes instead of squares?
RE: MMCC3 mod in pogress
Posted: Mon Dec 21, 2009 5:49 pm
by Andrew Williams
The betas finished and became a 1.0 release.... avaliable with Cross of iron
RE: MMCC3 mod in pogress
Posted: Sun Dec 27, 2009 10:37 am
by CSO_Talorgan
... and the hexes?
RE: MMCC3 mod in pogress
Posted: Tue Dec 29, 2009 4:01 am
by Andrew Williams
KWP was woring on a Strategic Layer for CC3/CoI.
It had hexes was to be more advanced than MMCC3.
unfortunately KWP has not answered my last few attempts at contact... I'll try and chase him up again.
RE: MMCC3 mod in pogress
Posted: Sat Jan 02, 2010 7:47 pm
by CSO_Talorgan
I know. It would have been ground breaking.
RE: MMCC3 mod in pogress
Posted: Thu Apr 29, 2010 2:09 am
by Dundradal
That would have been very cool. Any chance of someone else continuing the work?
RE: MMCC3 mod in pogress
Posted: Sat May 01, 2010 7:52 am
by CSO_Talorgan
ORIGINAL: Dundradal
Any chance of someone else continuing the work?
Isn't this the weakness of computer gaming? In order to mod the game you need coding skills. We are all nowadays dependent on coders.
Rewind twenty years and if you didn't like an aspect of your boardgame or your tabletop game you just drew up house rules.
RE: MMCC3 mod in pogress
Posted: Tue Jun 29, 2010 12:38 am
by Andrew Williams
Bloody Omaha MMCC3 by Paladin is now in Beta testing
Over 700 sectors to battle on and so far 79 dedicated maps.
The data files are modified Western Front version 10 by zon.
Exe can use the large CC5 sized files thanks to information supplied by Valley of Tears creator Demiurg, so most CC5 Bloody Omaha maps are included as well as some GJS and tLD maps.

RE: MMCC3 mod in pogress
Posted: Tue Jun 29, 2010 12:42 am
by Andrew Williams
Let's hope the servers can stay up for a bit.

RE: MMCC3 mod in pogress
Posted: Tue Jun 29, 2010 8:46 am
by Dundradal
I'm waiting to hear from one of the techs about the servers. I've been reporting almost daily on the status of them. It appears that people thought they were fixed when they were not. They thought they were all on the same server or something..not sure.
Supposed to get an email from the tech any day now.
That mod looks awesome too!
Is there a download for it? Is the beta internal?
RE: MMCC3 mod in pogress
Posted: Tue Jun 29, 2010 7:58 pm
by Andrew Williams
When they are running, this is what the 3 servers look like.

RE: MMCC3 mod in pogress
Posted: Tue Jun 29, 2010 7:59 pm
by Andrew Williams
Are you interested in helping test.... i can arrange a DL if you are interested.
RE: MMCC3 mod in pogress
Posted: Tue Jun 29, 2010 8:24 pm
by Dundradal
Sure I just tried to send you a PM but your PM storage is full. Email me a link and your bug reporting procedures.
RE: MMCC3 mod in pogress
Posted: Tue Jun 29, 2010 8:36 pm
by Andrew Williams
Ok... This is a community project :0)
The biggest DL is the maps and the plugin needs a little tweaking so later today maybe.
RE: MMCC3 mod in pogress
Posted: Wed Jun 30, 2010 12:21 am
by Dundradal
Alright.
RE: MMCC3 mod in pogress
Posted: Wed Jun 30, 2010 4:41 am
by Andrew Williams
RE: MMCC3 mod in pogress
Posted: Wed Jun 30, 2010 8:04 am
by Andrew Williams
mappack uploading
720mb of goodness.
i see some maps need some graphical work eg. flipped maps need roof numbers fixing.
RE: MMCC3 mod in pogress
Posted: Wed Jun 30, 2010 8:55 am
by Dundradal
I'll see about downloading them after work tonight.
Hmm and just checked...servers are of course down...