Game interface lags after several turns
Posted: Thu Dec 17, 2009 12:44 pm
I've been noticing that the game interface starts to lag considerably once I've gotten double-digit turns into a scenario. Not a lag in AI Planning / Simulating Turn time, or in the actual animations (as far as I can tell).
But when I click on a unit, whether on the map or HUD, it definitely hangs. I was about 30+ turns into a scenario last night, and by that time, I was clicking on units and experiencing about 2 second hang before the selection would 'take.' I know it doesn't sound like much, but it actually becomes pretty frustrating when you're managing so many units.
Is this due to a memory leak? A known problem?
Specs of my laptop that i'm using:
Vista 64 bit
Intel Core 2 Duo 2.5 GHz
Nvidia 8600 GMT
4 Gig Ram
But when I click on a unit, whether on the map or HUD, it definitely hangs. I was about 30+ turns into a scenario last night, and by that time, I was clicking on units and experiencing about 2 second hang before the selection would 'take.' I know it doesn't sound like much, but it actually becomes pretty frustrating when you're managing so many units.
Is this due to a memory leak? A known problem?
Specs of my laptop that i'm using:
Vista 64 bit
Intel Core 2 Duo 2.5 GHz
Nvidia 8600 GMT
4 Gig Ram