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Patch 02 Hot fix (build 1097)

Posted: Sat Dec 19, 2009 1:40 am
by jwilkerson
Patch 02 Hot fix (build 1096e)

New version of hot fix now available with new changes numbered 101 and above ...

changeLog:

01. Resolve supply/fuel/resource/oil overflow issues causing loss of same.

02. Fixed issue that was preventing some bases from being resupplied.

03. Added terrain and fort effects against artillery attacks.

04. Artillery when used offensively use 2x amount of supplies.

05. Fixed save not reading properly issue.

06. Fixed overflow issue with air skills going backwards .

07. Fixed some display issues caused by Transfer Ships.

08. Fixed CTD issue with Clouds

09. Fixed issue displaying LCUs at enemy base.

10. Fixed issue with groups that are on withdrawn ships.

11. Adjust ASW/Escort/Submarine attack issue.

===

101 - Fixed group totals were not correct always during Air Phase

102 - Fixed overflow that was stopping new ships in TF from a Base screen

103 - Fixed ASW combat to stop multiple popouts from opening which could cause CTD when drawing map

104 - Changed cloud drawing to eliminate cases where it could be trying to draw invalid locations

105 - Fixed Surface TF wants to fight

106 - Fixed Task Force Loading/Unload Check

107 - Fixed "Sunk by"

===

Hot Fix EXE can be downloaded from tech support sub-forum - follow this link.

http://www.matrixgames.com/forums/fb.asp?m=2323211

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 1:47 am
by Canoerebel
A tip of the cap to all the Matrix team that has worked so hard on creating this monster game and then repeatedly strives to address each issue that comes to their attention.

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 1:48 am
by Knavey
Thanks!

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 1:55 am
by Yakface
Thanks to all

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 2:08 am
by Scotters1
I had played only the first turn with the previous version. I'm playing as the allies against the Japanese AI. Should I restart, or is everything good now?

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 2:09 am
by jwilkerson
This is EXE only patch - nothing gained by restart.



RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 2:12 am
by Admiral Scott
OK thanks JW

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 2:19 am
by Admiral Scott
I cant get the hotfix to install, it says error cant find PW data.

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 2:26 am
by jwilkerson
Well not good that means invalid installation. Primary path to solution is reinstall from original media, reapply 1095 patch 02 then apply hot fix. Save off your game files first.

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 2:38 am
by drw61
I did the same thing.... extract it into the AE file to replace your exe file and dll. (it is not like the other patches, you don't run it from a separate folder to update the game)
ORIGINAL: Admiral Scott

I cant get the hotfix to install, it says error cant find PW data.

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 2:46 am
by jwilkerson
Ah, I hadn't tried running it from another folder! [:)] Instructions are in the tech support forum - see the link above.

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 2:53 am
by Texas D
Thank you guys,

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 2:56 am
by Mac Linehan
Joe-

I am most grateful for your immediate response to game issues with P2. My sincere appreciation to you and the development team.

Mac

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 3:29 am
by stuman
Is this where I complain that after runninng the Hot Fix, my game is playing a bit differently ?











[;)]

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 4:31 am
by Admiral Scott
11. Adjust ASW/Escort/Submarine attack issue.

JW can you elaborate on this please?

Inquiring minds want to know the details.

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 4:34 am
by jwilkerson
ORIGINAL: Admiral Scott

11. Adjust ASW/Escort/Submarine attack issue.

JW can you elaborate on this please?

Inquiring minds want to know the details.

Reduced ability of submarines to target and hit escorts.

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 5:01 am
by Sardaukar
ORIGINAL: jwilkerson

ORIGINAL: Admiral Scott

11. Adjust ASW/Escort/Submarine attack issue.

JW can you elaborate on this please?

Inquiring minds want to know the details.

Reduced ability of submarines to target and hit escorts.


Brilliant! Thanks a lot guys!

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 7:24 am
by moose1999
Good show - now I can celebrate christmas by starting my first game as the Japanese.
Thank you AE team!

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 7:27 am
by comte
Cool thank you guys for your continuing hard work that makes this game better and better [:)]

RE: Patch 02 Hot fix (build 1096a)

Posted: Sat Dec 19, 2009 8:30 am
by jmscho
Hi,

Thanks for the speedy issue of the hotfix.

I've just loaded the patch and rerun an old move. This used the 12/8/41 move after entry of both sets of orders after a historic start of scenario 1. Pre patch Tokyo had 998999 after the combat was run. Post patch it is 1,000,096. Has the patch just allowed greater quantities to be held? Will players still need to control the draw of supplies to/from other bases?

Any guidance would be helpful.

John