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How will this game compare to TOAW III?
Posted: Mon Dec 21, 2009 4:22 pm
by GBS
I just bought TOAW 3 and am really enjoying it. Just form SS there seem to be some similatities in the unit counters, unit info screens etc..
I love the way combat has evolved in TOAW 3 so could I posible have some SS or some narative explaining how combat is resolved in WiTE? Is it wego or igougo? What are the phases for each turn? I think Gary is the best but I must say old Norm Koger was pretty damn good. I just can't get into his Naval games.
RE: How will this game compare to TOAW III?
Posted: Mon Dec 21, 2009 9:45 pm
by Monkeys Brain
ORIGINAL: GBS
I just bought TOAW 3 and am really enjoying it. Just form SS there seem to be some similatities in the unit counters, unit info screens etc..
I love the way combat has evolved in TOAW 3 so could I posible have some SS or some narative explaining how combat is resolved in WiTE? Is it wego or igougo? What are the phases for each turn? I think Gary is the best but I must say old Norm Koger was pretty damn good. I just can't get into his Naval games.
Well scenario called Fire in the East 5.0 (lot's of AAR's on TOAW 3 forums) has BRIDGES and have MURMANSK [:'(]
RE: How will this game compare to TOAW III?
Posted: Mon Dec 21, 2009 10:38 pm
by elmo3
Never played TOAW so I can't help you there.
RE: How will this game compare to TOAW III?
Posted: Tue Dec 22, 2009 12:08 am
by PyleDriver
Well the things we don't have thats in it, we provide so much more...Trust me, its Gary on a roll...
RE: How will this game compare to TOAW III?
Posted: Tue Dec 22, 2009 7:04 am
by Monkeys Brain
ORIGINAL: PyleDriver
Well the things we don't have thats in it, we provide so much more...Trust me, its Gary on a roll...
Well I believe that. Certanly I will buy this game.
Price policy is definetly wrong because I support notion that wargames should be 50$ top and approachable to masses not elitist thing.
Leaders and weapons should get a picture and if possible maybe there is still time to put some role playing element in this game... according to history...
Like Yeremenko getting supply boost - 4th Shock Army captured Toropets supply depots HUNGRY, yes HUNGRY. Read Ziemke and Ericson. Ziemke is a very good read!
4th Shock (i think) were training in the woods, hungry, with snow all over them [;)]
And there could be other bonuses like attack, defense which have been discussed that change according to performance.
See, I will buy this game no matter Murmansk, it looks good and at least East Front monster game (read my posts on Usenet on this hehe)
Mario aka Bloodstar
RE: How will this game compare to TOAW III?
Posted: Tue Dec 22, 2009 7:07 am
by Monkeys Brain
ORIGINAL: Monkeys Brain
ORIGINAL: PyleDriver
Well the things we don't have thats in it, we provide so much more...Trust me, its Gary on a roll...
Well I believe that. Certanly I will buy this game.
Price policy is definetly wrong because I support notion that wargames should be 50$ top and approachable to masses not elitist thing.
Leaders and weapons should get a picture and if possible maybe there is still time to put some role playing element in this game... according to history...
Like Yeremenko getting supply boost - 4th Shock Army captured Toropets supply depots HUNGRY, yes HUNGRY. Read Ziemke and Ericson. Ziemke is a very good read!
4th Shock (i think) were training in the woods, hungry, with snow all over them [;)]
And there could be other bonuses like attack, defense which have been discussed that change according to performance.
See, I will buy this game no matter Murmansk, it looks good and at least East Front monster game (read my posts on Usenet on this hehe)
Mario aka Bloodstar
Yeremenko should get supply boost only in winter and at maybe precisely date. Not in July 1941!
RE: How will this game compare to TOAW III?
Posted: Tue Dec 22, 2009 9:51 am
by GBS
Thanks for the comments but...what about combat? what does this look like or how does it work in WiE? Has there been a discussion that I missed?
RE: How will this game compare to TOAW III?
Posted: Tue Dec 22, 2009 12:24 pm
by freeboy
trher is no price, the 149 figure was a bad joke
RE: How will this game compare to TOAW III?
Posted: Tue Dec 22, 2009 12:35 pm
by Monkeys Brain
ORIGINAL: freeboy
trher is no price, the 149 figure was a bad joke
Well Joel Billings said that price would be something in the range of WITP.
But WITP did have Burma included? (comparasion with Murmansk not included).
Even at that I said that wargames should cost top 50$ and that's it. It's not about money at all but about some principles.
Of course that I will pay whatever they ask for but again we consumers should not be penalized because market for wargames is too small. Even at that - not all big mainstream titles that cost millions and millions dollars to make recover the cost of developing.
The market for wargames would not rise with high prices policy. And if I pay 70$ I want top notch product and not cutting corners. Like Murmansk is dropped because it's not really important. In the big scheme of things Murmansk is important.
One other thing, I want game that would be qualitatevely MUCH better than FiTE 5.0 which is free scenario for TOAW. Or Drang Nach Osten by Daniel McBride.
RE: How will this game compare to TOAW III?
Posted: Tue Dec 22, 2009 12:35 pm
by elmo3
ORIGINAL: GBS
Thanks for the comments but...what about combat? what does this look like or how does it work in WiE? Has there been a discussion that I missed?
You can attack adjacent units with one or more of your units. Air support may or may not be added by the AI depending on a multitude of factors. Normal attacks can involve multiple attackers against a hex and cost more movement points than Hasty attacks that only allow one attacker but cost less MP's. Support units may be added to either side depending on a number of variables. You get a popup with the battle results after the attack is resolved. Don't have a screen shot right now and I have to run but will provide one later if nobody else on the team posts one sooner.
RE: How will this game compare to TOAW III?
Posted: Tue Dec 22, 2009 12:44 pm
by PyleDriver
Wow thats a deep question. I think alot goes back to Gary's "Steel Panthers" days. Joel would explain it better but briefly heres my shot at it. Every weapon commited (leader die roll) weather hasty attack (less commited) or normal is brought into the calculation. Units with longer ranges first, then the lesser. Terrain plays a huge part in bringing those ranges down (woods, cities and such) thus armor is hampered. Other factors play in experence, and fatigue. Theres different levels to watch results as they occure. Me, I just like the end result. Also you can go to the loss screen and see how many of what were destroyed...