Beta 1.12 Bug
Posted: Tue Dec 29, 2009 1:10 am
Hi, would like to report what appears to be a bug w the beta:
It appears to be only an issue w cavalry units but might effect others as well.
Basically, noticed quite a few units that dont move at all when reduced to zero moral, they stay in the same formation they had and just dont move. It generally takes a few turns to literally blast them away with firepower ...
Also likly related:
I had a cavalry unit on my side rout, it routed into another cavalry units hex(my own side)...now have both units in one hex, next turn when i activated that leader, the unit that had routed, still at 0 moral, was in line formation, meanwile, the unit that was "ok" (ie had not lost any moral prior turn) showed 100 moral but was in column formation. I was able to undisrupt the unit w 0 moral and actually charge with this unit!!
(it seems in the progarm gets confused in a multi stack situation?)
I can email the saved file if anyone can take a look
It appears to be only an issue w cavalry units but might effect others as well.
Basically, noticed quite a few units that dont move at all when reduced to zero moral, they stay in the same formation they had and just dont move. It generally takes a few turns to literally blast them away with firepower ...
Also likly related:
I had a cavalry unit on my side rout, it routed into another cavalry units hex(my own side)...now have both units in one hex, next turn when i activated that leader, the unit that had routed, still at 0 moral, was in line formation, meanwile, the unit that was "ok" (ie had not lost any moral prior turn) showed 100 moral but was in column formation. I was able to undisrupt the unit w 0 moral and actually charge with this unit!!
(it seems in the progarm gets confused in a multi stack situation?)
I can email the saved file if anyone can take a look