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Cap??
Posted: Tue Dec 29, 2009 9:17 pm
by john martino
Guys I have this game and played UV and War in the Pac alot!! Am I correct that you can not toggle certain commands over to the computer? 2nd I see no ablility to set air cap is that possible when compared to the above two????
RE: Cap??
Posted: Tue Dec 29, 2009 9:54 pm
by vonTirpitz
It is pretty much manual John. You can set the CAP and LCAP for fighters and then apply the settings to all the fighters or fighter types at a certain base.
I wish I knew of a way to set CAP for a different altitude than the primary mission (i.e. Escorts at 10k, CAP at 15k and LCAP at 20k) but I do not believe it is possible to do so.
Does this answer your question?
T
RE: Cap??
Posted: Wed Dec 30, 2009 12:34 pm
by john martino
I recall from UV that cap was an option for a primary mission like cap over a task force can this no longer be done is cap mission a default? for the remain planes in that hex. How do you put cap over a carrier Task Force?
RE: Cap??
Posted: Wed Dec 30, 2009 12:45 pm
by Jakerson
ORIGINAL: john martino
I recall from UV that cap was an option for a primary mission like cap over a task force can this no longer be done is cap mission a default? for the remain planes in that hex. How do you put cap over a carrier Task Force?
CAP mission do CAP only for all targets that are in same hex than airbase. With LCAP you could order your planes to do CAP on targets that are in different hex than air base if those targets are inside your fighters range. You could order target also for LCAP or leave it for commander’s decision.
LCAP seems to fatigue pilots really fast so it’s not very powerful. I see my pilots going from 0 fatigues to 80 from just one LCAP mission. So you can’t really send many planes LCAP per turn from one squadron but even couple fighters could be very powerful if your enemy can’t send any escort fighters to cover his naval bombers. If you use a large number of LCAP then your squadron really needs to stand down for a day or two to recover.
RE: Cap??
Posted: Wed Dec 30, 2009 1:06 pm
by Chris21wen
ORIGINAL: Jakerson
CAP mission do CAP only for all targets that are in same hex than airbase. With LCAP you could order your planes to do CAP on targets that are in different hex than air base if those targets are inside your fighters range. You could order target also for LCAP or leave it for commander’s decision.
CAP will also protect hexes within range. I do not know how far out but it's a at lest three hexes so I suspect it's the normal CAP range for the a/c. The further out the fewer the a/c. This is why CAP A/c from a carrier TF will protect anything sitting adject to an invasion hex.
Unless I've been imagining it, I've also had combat reports of sweeps over an enemy base where I know I didn't send one. I came to the conclusion that it was my CAP as all the attacks are within its range.
ORIGINAL: Jakerson
LCAP seems to fatigue pilots really fast so it’s not very powerful. I see my pilots going from 0 fatigues to 80 from just one LCAP mission. So you can’t really send many planes LCAP per turn from one squadron but even couple fighters could be very powerful if your enemy can’t send any escort fighters to cover his naval bombers. If you use a large number of LCAP then your squadron really needs to stand down for a day or two to recover.
It does indeed tire them out quickly but it does depend on combat. I've had some of my longer legged a/c set for LRCAP for a 10+ turns with no adverse effect but as soon as combat occurs fatigue shoots up.
RE: Cap??
Posted: Wed Dec 30, 2009 1:56 pm
by john martino
guys I still do not understand how to set cap as an assiged mission for examle if you want to keep half your fighter back to fly cap over carrier how do you actually set that? In UV I think you set it right on the mission options for the air group cap does not appear as an option not like escort or sweep etc please help
RE: Cap??
Posted: Wed Dec 30, 2009 2:08 pm
by BPRE
Hi John,
You set them to Escort. On the Patrol Levels below you can divide them with a percentage on CAP, Long Range CAP (which means you need to specify a Traget above), Training and Rest.
/BPRE
RE: Cap??
Posted: Wed Dec 30, 2009 5:08 pm
by john martino
BPRE thanks for reply but am I correct that UV handle this differently?? I think I am seeing things or have a bad memory When I pull up a squadron It does not directly offer Cap as an option
RE: Cap??
Posted: Wed Dec 30, 2009 8:32 pm
by Jakerson
ORIGINAL: john martino
BPRE thanks for reply but am I correct that UV handle this differently?? I think I am seeing things or have a bad memory When I pull up a squadron It does not directly offer Cap as an option
Air squadrons are training mode at many scenarios at start you have to click escort mode to get at chance to define what percentage of fighter planes fly CAP missions at each day. Air squadron leader then automatically assign missions and pilots for the according to CAP percentage.
So you could set your air squadron like 30% of planes for CAP and 20% of planes training. Then 50% planes stay on reserve and are only used if CAP ask reserve fighters to intercept or some bombers need escort fighters. You don't need to micromanage every individual planes and missions game do this for you automatically according to percentages limits you set.