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Redoubts, Forts and Artillery

Posted: Sun Jan 03, 2010 4:55 am
by Sumter
I have been playing scenarios containing forts and redoubts. The game will not permit the human player to unlimber artillery in hexes containing either. Wile this is somewhat frustrating and unrealistic, it is even more frustrating that the AI seems able to do so. There also seems to be a flaw -- present in earlier versions as I recall -- where the AI can fire infantry units stacked underneath artillery units, but the human player cannot. Any chance these issues can be fixed in the upcoming (or perhaps a future)patch?[&:]

RE: Redoubts, Forts and Artillery

Posted: Sun Jan 03, 2010 7:31 am
by PrinzHenrich
Which scenario you played?
I have the same problem but after my frustrating I discover that is posivble but very hard to do so. You must put your cursor on that unit but do not click waitnig as two small windows appeared next to them. If you highlighting this stack unit, but without clicking you should choose them, and then able to fire as well. Maybe my explanatios are unclear but english isn't my strenght side of personality.

RE: Redoubts, Forts and Artillery

Posted: Fri Jan 08, 2010 5:57 pm
by jackx
Similar to  this, and while the workaround (don't click, but wait for the 2 small info/nameboxes to show up and select using that) grants you the same ability, I doubt it's intentional.

Can the AI actually deploy guns into terrain that it shouldn't, or do the guns merely start there? AFAIR, you can place anything anywhere in any formation you want in the editor...

While we're at it - in the new Beraum scenario, I could road-column my arty through EZoC, didn't work with other units though.

RE: Redoubts, Forts and Artillery

Posted: Sat Jan 09, 2010 12:47 pm
by PrinzHenrich
Don't remember show me please

RE: Redoubts, Forts and Artillery

Posted: Mon Jan 11, 2010 4:12 pm
by jackx
Haven't been able to reproduce it, even though I tried a couple of times. Probably a one-time-fluke like that cavalry moving across the water in Landeshut1757 that happened to me once.

RE: Redoubts, Forts and Artillery

Posted: Mon Jan 11, 2010 6:42 pm
by PrinzHenrich
I think that is good news ....[;)]

RE: Redoubts, Forts and Artillery

Posted: Tue Jan 12, 2010 12:34 am
by Tim Coakley
Just checked my files and we did not keep the old fort graphic in the "buildings" file when I had Magnus moved over the "old redoubt" graphics.

We can get this fixed.

Tim

RE: Redoubts, Forts and Artillery

Posted: Mon Jan 25, 2010 12:20 am
by Sumter
Thanks!