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Multiplayer options?
Posted: Sun Jan 03, 2010 10:03 pm
by ETF
Will there be a LAN option so players can work on turns simultaneously and of I assume it is a WEGO combat resolution. If no LAN version with PBEM is there a way both players can work on turns at the same time?
Seeing more and more wargames having COOP options for commanders for different operational areas on the same side. Is this a possibility? Or is it the same 1 vs. 1 only.
thanks
RE: Multiplayer options?
Posted: Sun Jan 03, 2010 10:42 pm
by elmo3
It is IGO UGO and no PBEM has been implemented yet. We have a workaround for testing at this point but that is all.
Edit - Bolding added for clarification.
RE: Multiplayer options?
Posted: Mon Jan 04, 2010 1:47 am
by Llyranor
ORIGINAL: ETF
Seeing more and more wargames having COOP options for commanders for different operational areas on the same side.
Which wargames would those be? I would be greatly interested in any that offered co-op play.
RE: Multiplayer options?
Posted: Mon Jan 04, 2010 2:08 am
by runyan99
ORIGINAL: elmo3
It is IGO UGO and no PBEM has been implemented yet.
Well, get working on that would you?
RE: Multiplayer options?
Posted: Mon Jan 04, 2010 4:30 am
by Joel Billings
It will have a PBEM for two players only. Players will be able to save mid-turn and send to another player if they want to play as teams. There is no way I can see the game being set up for multiple users on one side making their turns at the same time.
RE: Multiplayer options?
Posted: Mon Jan 04, 2010 11:30 am
by Cavalry Corp
That sounds most reasonable and has always worked with other games
As long as no silly one pressses finish turn before the end !
Cav
RE: Multiplayer options?
Posted: Mon Jan 04, 2010 6:09 pm
by ETF
Well the recently patched and now playable Hearts of Iron 3 has a great setting like this. Several players can say play Germany. Maybe one takes the Navy, another the Western Front etc. We have on occasion had 5 independent commands workign together as a team.... One chap did just production/Tech/Dip he would determine force allocations to the various front commanders based on need. Leads to all kinds of arguments

It is nice to to be able to move the players around also based on the need. Sometimes you might need 2-4 players just to handle the eastern front when things get real harry.
RE: Multiplayer options?
Posted: Mon Jan 04, 2010 6:11 pm
by ETF
Ok I see. Combat though is a WEGO resolution like witpae no?
RE: Multiplayer options?
Posted: Mon Jan 04, 2010 6:56 pm
by elmo3
ORIGINAL: ETF
Ok I see. Combat though is a WEGO resolution like witpae no?
Never played WitPAE. In WitE the Axis moves and conducts attacks as desired before completing it's half of the turn (along with doing a lot of other activities of course). Then the Soviet side does the same. As far as any given ground battle is concerned either or both sides might send up air units to participate, commit reserves, and add support units but that is all done by the AI with no player intervention. To me that is still IGO UGO combat resolution but I may be misunderstanding how you envision WEGO combat.
RE: Multiplayer options?
Posted: Mon Jan 04, 2010 6:57 pm
by Joel Billings
ORIGINAL: ETF
Ok I see. Combat though is a WEGO resolution like witpae no?
No, this is IGOUGO, with a combined movement/combat phase (move units, attack, move some more, attack some more, repeat).
RE: Multiplayer options?
Posted: Tue Jan 05, 2010 4:41 pm
by Skanvak
This is a IGOUGO. I know that. And I am happy that other people whant the coop option to be implemented. Save in mid-turn is just not what we are looking for.
RE: Multiplayer options?
Posted: Tue Jan 05, 2010 5:08 pm
by Pford
IGO-UGO email files can be copied. Some kind of anti-cheat mechanism would be desirable, though probably a pipe dream. A reload counter, though defeatable, is better than nothing.
RE: Multiplayer options?
Posted: Tue Jan 05, 2010 5:17 pm
by Capt Cliff
ORIGINAL: elmo3
It is IGO UGO and no PBEM has been implemented yet. We have a workaround for testing at this point but that is all.
No PBEM?? I sure hope you include that or no sale for me! I've played enough of these games to know that the game AI is a good training tool. Like Han Solo said " Good against remotes is one thing good aagainst the living another ...".
RE: Multiplayer options?
Posted: Tue Jan 05, 2010 5:40 pm
by elmo3
ORIGINAL: Capt Cliff
ORIGINAL: elmo3
It is IGO UGO and no PBEM has been implemented yet. We have a workaround for testing at this point but that is all.
No PBEM?? I sure hope you include that or no sale for me! I've played enough of these games to know that the game AI is a good training tool. Like Han Solo said " Good against remotes is one thing good aagainst the living another ...".
I added some bolding above to clarify this. Of course the game will include PBEM at launch.
RE: Multiplayer options?
Posted: Wed Jan 06, 2010 8:39 am
by Shadrach
I also hope you implement some security check like a password protection to open a turn. It's not that I don't trust my opponents to not have a "sneak peek" - well actually that IS it [:D]
RE: Multiplayer options?
Posted: Wed Jan 06, 2010 3:20 pm
by Joel Billings
We expect to have similar PBEM as WBTS and WAW had (passwords, load checks).
RE: Multiplayer options?
Posted: Thu Feb 18, 2010 9:40 am
by Platypus
ORIGINAL: Pford
IGO-UGO email files can be copied. Some kind of anti-cheat mechanism would be desirable, though probably a pipe dream. A reload counter, though defeatable, is better than nothing.
The best anti-cheat mechanism is the checksum test -- that way you can tell if there has been any sleight-of-hand between handover and return. [:-]
Having a multiplayer or Co-op function will significantly enhance gameplay, and, attract more interest...and therefore...more sales. [:)]
After all, this
"wheel has already been invented."
Beating the AI is OK -- but -- beating your mate over the internet is a much more satisfying experience...don't ya think?? [:D]
And don't fret too much - if this is a
"bridge too far" for this iteration --- then the current effort builds a foundation for the next...[8|]
cheers