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WW2: Time of Wrath is Updated

Posted: Wed Jan 06, 2010 2:00 am
by SeanD
Another update for this WWII grand strategy game is locked, loaded, and ready to fire

Matrix Games and Wastelands Interactive (www.wastelands-interactive.com) are excited to release a new update for WW2: Time of Wrath. The comprehensive 1.70 update comes with the ability to do a direct amphibious assault, some new aircraft carrier assault features, and plenty of new Events along with some tweaks to the existing ones.

David Heath, Director of Operations at Matrix Games, said, “WW2: Time of Wrath is Second World War grand strategy at its finest. The Wastelands Interactive team has been hard at work improving an already impressive game and we’re proud to support their efforts.”

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations. A diplomacy system based on political points allows you to sway possible allies to your side. An upgraded and expanded naval combat system includes fleet engagements, combat patrols, massive aircraft carriers, elusive raiders and U-Boats as well as a convoy system.

Concentrate precious industrial resources on building, training and upgrading a wide variety of combat units from airborne soldiers and armored divisions up to nuclear weapons! Historical leaders enhance the performance of your armies and hundreds of historical events like the Molotov-Ribbentrop Pact, Lend-Lease and more give you choices that can change the course of history. WW2: Time of Wrath is fought across turns that vary in length by season and 25 km hexes with divisions and corps, giving the player a broad strategic picture of the war while still leaving enough room for operational decisions.

Get the update here. This update is comprehensive and will bring all previous versions to 1.70.

1.7 Beta Differences?

Posted: Wed Jan 06, 2010 2:30 am
by Magpius
Sean is  this file any different to the 1.7 Beta?


RE: 1.7 Beta Differences?

Posted: Wed Jan 06, 2010 2:45 am
by Razz1
Can we old saved games?

Of course not... butt I have to ask.

RE: 1.7 Beta Differences?

Posted: Wed Jan 06, 2010 10:32 am
by Texashorns
I loaded successfully a saved game from the 1.7 beta.

RE: 1.7 Beta Differences?

Posted: Wed Jan 06, 2010 2:43 pm
by Bleck
Saves from 1.6 should also work, but you need to edit version in data\save\<save name>\misc.csv file (4th value counting from end of first line, replace "1.6" with "1.7").

RE: 1.7 Beta Differences?

Posted: Wed Jan 06, 2010 4:32 pm
by patchogue
My code doesn't seem to unlock the update - I had the free upgrade from RtV and so I'm using my RtV code. Advice?

RE: 1.7 Beta Differences?

Posted: Thu Jan 07, 2010 7:01 am
by 17russia
ORIGINAL: Bleck

Saves from 1.6 should also work, but you need to edit version in data\save\<save name>\misc.csv file (4th value counting from end of first line, replace "1.6" with "1.7").

Does that work with PBEM as well?

RE: 1.7 Beta Differences?

Posted: Thu Jan 07, 2010 8:37 am
by cpdeyoung
It should work fine, but in the "PBEM" folder rather than the "Save" folder.&nbsp; Make the mod,&nbsp;run the&nbsp;1.7 version of ToW, and load from the PBEM menu as usual.
&nbsp;
Chuck